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Follow on Google News | Create amazing 2D and 3D applications with Packt’s Irrlicht bookIrrlicht 1.7 Realtime 3D Engine Beginner's Guide from Packt is a comprehensive guide for C++ programmers to learn Irrlicht from scratch.
By: Packt Publishing The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the- Beginning with installation, this book guides the user to create their very first empty application using different platforms and IDEs and apply textures to meshes, load, and access them. They will then learn to add and manipulate images and to change the graphical layout of the user interface. Understanding data types to access objects in a 3D space and facilitate the workflow will also be covered in the book. Readers will be able manipulate, manage scenes and know how to set up a custom node and animate it using Node Animator. The book scans through camera, lights, and particle systems. Finally, they will learn about some advanced concepts such as handling data, files, and shaders, followed by the last stage – deployment. Written in a beginner's guide style with exhaustive explanations of code and plenty of screenshots added in for ease of learning, this book is especially for those having C++ skills and are interested in learning Irrlicht. Absolutely no knowledge of Irrlicht is necessary to follow this book. This book is out now and is available from Packt. For more information, please visit http://www.packtpub.com/ End
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