Gaming Peripherals Market Share, Size, Growth and Forecast 2022-2027

 
NEW YORK - June 21, 2022 - PRLog -- The global gaming peripherals market size reached US$ 4.02 Billion in 2021. Looking forward, IMARC Group expects the market to reach US$ 6.6 Billion by 2027, exhibiting at a CAGR of 8.44% during 2022-2027.

Gaming peripherals are external devices that offer input and output to a laptop or personal computers (PCs) for enhancing the overall gaming experience of users. The demand for gaming peripherals, such as headsets, keyboards, joysticks, mice and gamepads, has increased in recent years owing to the flourishing gaming industry, which has led to the evolution of traditional board games into video games that are relatively more interactive. Moreover, improving penetration of the internet, in confluence with the introduction of gaming PCs and laptops, is positively influencing the development and commercialization of these games.

Market Trends:

The increasing number of gaming enthusiasts, along with the growing popularity of e-sports tournaments, represents one of the key factors impelling the gaming peripherals market. E-sports and other games have resulted in the introduction of specialized gaming keyboards and gamepads. Moreover, there is a significant rise in the demand for immersive and realistic gaming experiences, which has created a requirement for superior quality gaming consoles and peripheral devices. Besides this, due to the emergence of numerous market players and the easy availability of products at affordable price points, the PC gaming peripherals market is experiencing strong growth, especially in the Asia Pacific region. Further, the wide popularity of games, such as PUBG, Fortnite, Minecraft and League of Legends, is also propelling the market growth.

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Competitive Landscape:

The competitive landscape of the market has been studied in the report with the detailed profiles of the key players operating in the market.

Some of the key players being: Microsoft Corporation (MSFT), Sony Corporation (SNE), RAZER INC (RAZFF), Logitech International S.A. - R (LOGI), MAD CATZ INTERACTIVE INC (MCZAF), Turtle Beach Corporation (HEAR), CORSAIR COMPONENTS, INC. (CRSR), Cooler Master Co., Ltd., Alienware, Sennheiser electronic GmbH & Co KG, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias, Sades, etc.

For more information about this report visit: https://www.imarcgroup.com/gaming-peripherals-market

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