Follow on Google News News By Tag Industry News News By Location Country(s) Industry News
Follow on Google News | ![]() Global Gaming Market : Industry Key Growth Factor Analysis & Research Study 2018 to 2023The Global Gaming Market was valued at US$106.87 billion in 2017 and is expected to reach US$158.33 billion by 2023 growing at a CAGR of 6.77% during the forecast period.
By: Bharat Book Bureau The Global Gaming Market (https://www.bharatbook.com/ Request a free sample copy of Gaming Market Report @ https://www.bharatbook.com/ Furthermore, continuous advancements in technologies are supporting the entry of Virtual Reality (VR) and Augmented Reality (AR) games into the market which can be seen as a major driver for this market over the projected period. EMEA (Europe Middle East and Africa) holds a significant market share in the global market due to the presence of some of the major market players in the region. The market in Asia Pacific (APAC) is anticipated to witness the highest CAGR over the forecast period owing to rising disposable income and increasing internet penetration in this region. Research Methodology The first section of the report deals with detailed research methodology for calculating market size and forecasts, secondary data sources used and the primary inputs which were taken for data validation. This section also outlines various segments which have been covered as part of the report. Market Dynamics The next section provides comprehensive market dynamics through an overview section along with growth drivers, challenges, and opportunities which exist in the current market. This section of the report also provides supplier and industry outlook as a whole; key industry and regional regulations which are determining the product specifications and a brief technological aspect of gaming. Complete industry analysis has also been covered by Porter's five forces model as a part of this report section. Segmentation Global gaming market has been segmented on the basis of device type as PCs, smartphones, tablets, TV gaming consoles, and handheld gaming console. The market has also been segmented by component as hardware, software, and services. By game type, segmentation has been done as action, strategy, puzzle, and others. Geographically, segmentation has been done as Americas, Europe Middle East and Africa, and others. Market Players Finally, competitive intelligence section deals with major players in the market, their market shares, growth strategies, products, financials, and recent investments among others. Key industry players profiled as part of this report are Microsoft, Nintendo, Sony Corporation, Sega, Electronic Arts Inc., Unity, Ubisoft Entertainment, Activision Blizzard, Disney, and Konami. Browse our full report with Table of Contents : https://www.bharatbook.com/ About Bharat Book Bureau: Bharat Book Bureau is the leading market research information provider for market research reports, company profiles, industry study, country reports, business reports, newsletters and online databases. Bharat Book Bureau provides over a million reports from more than 400 publishers around the globe. We cover sectors starting from Aeronautics to Zoology. Contact us at: Bharat Book Bureau Tel: +91 22 27810772 / 27810773 Email: poonam@bharatbook.com Website: www.bharatbook.com Follow us on : Twitter, Facebook, LinkedIn, Google Plus End
|
|