Fluke To Promote The Equation, Innovation = Inventions + Profits

Innovation is defined as profitable inventions.Inventions are defined as an act or instance of creating or producing by exercise of the imagination.
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Accidental Inventions
Innovation IQ
Intellectual Property


Detroit - Michigan - US

Jan. 25, 2012 - PRLog -- While  Corporate America and President Obama demands innovation They really want  inventions. Innovation  is defined as profitable inventions, mathematically represented as INNOVATION = INVENTIONS + PROFITS TM. Inventions are defined as an act or instance of creating or producing by exercise of the imagination. No one exactly knows which invention will be profitable. It is a gamble at best. The only way to win   is to  invent. Everyone has the potential to invent. All it takes is getting into the invention groove.

Getting into the invention groove is easier than one would think. The foundation of inventing is a combination of  play and the scientific method. Dr. Stuart Brown in his book, Play  states, “ The ability to invent (is) to dream up solutions to problems that people may not yet even know they have. The ability to innovate comes out of an ability to play.” Play leads to imagination and hence invention. Want children and adults to invent all day every day? Give them an option to play infused with the scientific method. Fluke – the wealth building game of accidental inventions to encourage students and their families to play, dream and invent. Players experience thrilling scientific research, wacky inventions, stock explosions, gigantic wealth and legal duels while building a portfolio of cash, patents and research corporations as they maneuver through the Risk and Rewards in the wild, wild world of intellectual property. Players with the largest portfolio wins!

In conjunction with Fluke – the wealth building game of accidental inventions, we launched the book series, Chronicles of a Young Inventor as the backstory to  our board game. Book number one, Sam Rolls into Detroit, is comprised of 48 pages - the first 24 pages of introduces students to a teen who  becomes a prolific inventor after the  inventive spirit lands on him. The last 24 pages walks the student and family through the invention process – the scientific method.

We believe a game with a full backstory moves students and their families into the mindset of inventing while playing a game with the goal of generating profits  and hence world renowned innovation. Become a personal backer. Support  the factory production of Fluke – the wealth building game of accidental inventions at http://www.kickstarter.com. Here is a direct link. http://www.kickstarter.com/projects/upheavalmedia/fluke-t... we are looking for any amounts, $7, 14, $210, $504, 1008, $5005.

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Upheaval Media creates customized tools – books, videos, and events – to implement radical change with fun and exhilaration. .Contact us for ideas to institute radical change in your school, corporation or community. http://www.upheavalmedia.net
Source:Ida Byrd-Hill
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Tags:Fluke, Accidental Inventions, Innovation, Creativity, Innovation IQ, Patent, Patents, Intellectual Property, Copy
Industry:Science, Technology, Education
Location:Detroit - Michigan - United States
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