Global Toys And Games Market: Size and Trends with Impact of COVID-19 and Forecast up to 2026

In the report, the global toys and games market is divided into five regions: Asia Pacific, North America, Europe, Latin America and Middle east and Africa.
 
DELHI, India - July 27, 2022 - PRLog -- The global toys and games market was valued at US$305.57 billion in 2021, and is expected to be worth US$405.08 billion in 2026. Toys and games are considered as the physical foundation for children's play. It imparts the values of a particular historical period while directing children's conduct, stimulating their creativity, and shaping their experience.

From rattles, dolls, and toy cars to skipping ropes, board games, and jigsaw puzzles, toys and games cover a wide range of activities. Favorable demographic trends, an emerging middle class across highly populous geographies, growth in iconic toy and game brands, fusion of core owned/licensed properties with entertainment content and technology, and favorable projections for broad-based entertainment consumption in a re-opening economy post-COVID are expected to be positive factors for the toys and games market.

Scope of the Report:

-- An in-depth analysis of the global toys and games market by product, by distribution channel, by end user, by region, etc.

-- The regional analysis of the toys and games market, including the following regions:

Asia Pacific (China, India, Japan, South Korea, and Rest of Asia Pacific)
North America (The US, Canada and Mexico)
Europe (UK, Germany, Russia, France, and Rest of Europe)
Latin America
Middle East and Africa

-- Comprehensive information about emerging markets. This report analyses the market for various segments across geographies.

-- Provides an analysis of the COVID-19 impact on the global toys and games market.

-- Assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. Growth of the overall toys and games market has also been forecasted for the period 2022-2026, taking into consideration the previous growth patterns, the growth drivers, and the current and future trends.

-- Identification of new technological developments, R&D activities, and product launches occuring in the toys and games market.

-- In-depth profiling of the key players, including the assessment of the business overview, market strategies, regional and business segments of the leading players in the market.

-- The recent developments, mergers and acquisitions related to mentioned key players are provided in the market report.

For further details, kindly visit :

https://www.daedal-research.com/media-entertainment/global-toys-and-games-market-size-and-trends-with-impact-of-covid-19-and-forecast-up-to-2026

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