China Virtual Goods and Services Market: Size & Forecast Impact Analysis of COVID-19 (2021-2025)

The major players dominating the virtual goods and services market in China are Fulu Holdings Limited, Tencent Holdings Limited, Kaixin001, and iQIYI, Inc. The four companies have been profiled in the report.
DELHI, India - July 15, 2021 - PRLog -- The report entitled "China Virtual Goods and Services Market: Size & Forecast with Impact Analysis of COVID-19 (2021-2025)" provides an in-depth analysis of the virtual goods and services market in China including detailed description of market sizing and growth. The report provides an analysis of China virtual goods and services market by value, by industry and includes segment analysis as well.

Moreover, the report also assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. Growth of China virtual goods and services market has also been forecasted for the period 2021-2025, taking into consideration the previous growth patterns, the growth drivers and the current and future trends.

Country Coverage


Company Coverage

Fulu Holdings Limited
Tencent Holdings Limited
iQIYI, Inc.

Executive Summary

Virtual goods and services refer to non-physical objects and services exchanged in the virtual or non-physical realm. Virtual goods include e-vouchers, in-game virtual currencies and items, accounts, gift cards, membership cards and coupons, which can be exchanged for products and services offered by virtual goods vendors. The first virtual goods can be traced back to early multi-user dimension video games. The major characteristics of virtual goods are: originally digital; only consumable online; individual ownership; unique; and context-bound.

The virtual goods and services market can be categorized into four segments in China: Leisure and Entertainment, Games, Telecommunications, and Lifestyle Services.

China virtual goods and services market has increased at a significant CAGR during the years 2016-2020 and is projected to grow even further during the forecast period (2021-2025). The market is expected to be driven by various growth enhancing factors such as the development of China's online pan-entertainment industry, growth of China's economy and consumption, increasing penetration of mobile payments, growing urban population, increasing internet usage, rising young consumer base, etc.

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