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Time traveling with new Augmented Reality app
New app launched by Time Passport and Ancient History Encyclopedia brings the Seven Ancient Wonders to life
Digital journey to ancient times
Time Passport specializes in historical time travel through the lens of a mobile or tablet. With their team of designers, 3D artists and historians, the studio creates historical learning experiences that allow users to discover first-hand places and events from the past. These interactive experiences work both in the home or on a historical site. With Augmented Reality (AR), students can see places that they would never be able to visit, transporting them back in time to deepen their learning.
Their partner, Ancient History Encyclopedia, is now the world's most-read history encyclopedia. AHE publishes thousands of history articles to over 20 million readers every year. The website provides in-depth information on popular subjects in the curriculum, delivering not just what students need to know but also the stories and facts that make history interesting and engaging. As a UK non-profit company, their editorial team goes the extra mile, promoting lesser-known cultural heritage around the world to a wide global audience. Everything is strictly reviewed for academic quality prior to publication, which is why thousands of schools use the site regularly.
Carina Poulin, CEO of Time Passport: "We benefit hugely from AHE's popularity and their nine years of experience. Not to mention their proficiency in the field of history."
AHE founder Jan van der Crabben sees great potential in joining forces with the Canadian start-up. "We are thrilled about our partnership with Time Passport as together we can now bring history education to the next level."
As a next step, the two companies are working on an AR app which will let users see full-scale replicas of ruins while visiting them.
More tech needed in history education
Both CEOs stress the importance of making history education more tangible.
Jan van der Crabben: "Historical events, characters, and periods are often taught in a disconnected and dusty way, making them hard to grasp for students. They become disengaged and bored. A good approach to solve this problem is edTech with tools such as Classcraft or augmented and virtual reality. These are increasingly bringing life to educational content."
However, a lot of the interactive content currently available is related to STEM fields, while humanities, which are naturally less "hands-on", are lagging behind.
"Our two companies aim to change that by introducing our own solutions that teachers can incorporate into existing best practices", says Carina Poulin. So another exciting venture the partnership is embarking on is an education platform for history teachers, which will make it easier for educators to teach history, engage students with the past, and connecting it to our present day. It will use a variety of media (online and offline), trusted materials (including AR), and course planning tools to serve as the teacher's right hand. "We will be touring schools internationally and working with teachers who want to use technology to improve history education", says Jan van der Crabben. "Not only will educators learn about edTech, but their feedback helps us to further develop digital resources." The two companies' message is not to dispose of history books, but to incorporate new methods to make history more alive and relevant than ever.