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| Invention Adventure Race to Save Detroit from AnnihilationIf the price for the roadable aircraft drops to $50,000, the ‘flying car’ will wipe out the automotive industry in Detroit. As Detroit goes, so will the rest of the companies who supply the automotive industry.
By: Uplift, Inc. Invention Adventure Race is a geeky reality webisode that chronicles the application of the fun creative Physics lessons to see if students really understand Invention Adventure Creative Physics modules. Student teams race from Physics clue to Physics clue to the finish line to win a prize. To prepare for the Invention Adventure Race, students at attend Creative Physics class modules: Creative Collaboration – shared team work to create a clay masterpiece Sound of Music – the science behind sound and music Magic of Simple Machines – pulleys, lever, ramps make work easier Roar of Power – What is it and how to harness the various forms Wealth of Flukes – Accidental inventions become billion dollar products Invention Adventure Race debuts its first webisode reality show at Harper Woods Middle/ High School. http://www.youtube.com/ Have you ever seen children giggle like this in a normal Physics class? Most people cringe when they hear the word PHYSICS, even if they had not attended a class within the past 50 years. In a school administered survey, 66.7% Middle/ high school students participants of the Harper Woods Invention Adventure Camp, state they dislike Math and Science, yet 83% state they loved inventing and the Invention Adventure Camp. We were astonished 83% of students requested the camps’ return next summer, but with an expansion from 3 hours a day to a full 6 hour school day and from 2 weeks to at least a month with field trips. WHY INVENTION ADVENTURE RACE Corporate America needs bold, Inventive, risk taking, technological employees. Our goal is to groom the base characteristics into every teenager to create the employee Corporate America needs. The base characteristics are: Contrarian – Every invention challenges and ultimately disrupts the status quo in society. For example, twenty five years ago every household had a landline – a phone attached to the wall. The mobile phone was invented. Today 80% of the population owns a mobile phone. The people who create these inventions are the rule breakers. Creativity – The IBM Survey 2010 interviewed 1500 CEOs across 66 countries who stated the 21st Century highest demand leadership skill is creativity. Creativity is the ability to imagine new ideas. Students who fabricate and exaggerate stories are creative. Students who love to play and joke are creative. Tenacity with high willingness to succeed - Determined to complete whatever task they embark upon even if they will face negative consequences. Observer of the hidden obvious – Students notice details others miss. Often they communicate their little details by gossiping and joking. Inventing leads teens and tweens to think of Corporate America as the wild, wild world of intellectual property full of thrilling research, wacky inventions, stock explosions, and legal shoot outs and eventually to mastery Science, Technology, Engineering, and Mathematics (STEM). Invention Adventure (a Creative Physics class) and Invention Adventure Race are still in the prototype mode. Uplift, Inc. is seeking funds for the production of Adventure Race, Invention Adventure (a Creative Physics class) and Fluke. Help us spread the love of Creative Physics with Invention Adventure Race to every school in America. DONATE NOW http://fundly.com/ End
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