Dinoroar Interactive commenced their opening year with a bang.

Dinoroar Interactive have targeted the once neglected micro- gamers of the world and changed the definition of “Closet Mobile Gamers” by bringing interaction forward; as an open free for all arena.
By: Aileen Bautista
 
Nov. 17, 2010 - PRLog -- Sydney, Aust. 18th November 2010:

Mobile gaming was once considered a closet pass time but with the increase micro-gamers coming out of the darkness these days, Dinoroar Interactive just had to provide some interactive fun for this once untapped market.

Founder Aileen Bautista, launched Dinoroar Interactive in October this year and in that short time span has created such a buzz that on the Dinoroar Facebook fanpage alone, there are just over 1800 fans and counting. And she still hasn’t launched the first games application yet.

How is this possible? Aileen says it comes down to good old fashioned interaction (virtual of course). “There’s a feeling of comradery, support and exuberance amongst passionate mobile gamers.” Aileen explains.

This is supported by the Dinoroar website which isn’t very typical of what you see online - the ambience created is easy and fun. It provides a haven for virtual interaction - crucial to the ever growing popularity of the business. From comics, blog posts, online games, merchandise, videos and competitions; these are all secondary (but not necessarily less significant) to that of their primary creation of mobile games.

Their supporters from all around the world regularly read, laugh and follow what is happening every single time a major decision has been made by the team. Nothing is sacred. Everything decision, fight, argument, joke is told out loud and this is where their popularity lies.

The idea that the team is attainable is the reason why people relate so easily to this brand- there is no barrier, and the popularity of Dinoroar before their major launch is a testament of their interactive and marketing skills.

November is launch month for Dinoroars’ first mobile games application called “Memory Loss”. A smartly created game targeting memory and skill, it contains ten levels of absolute anxiety (the good kind).

It has been developed for Apple, Android and Symbian touchphones and will be available on all major mobile apps marketplaces online.

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Developer of App Games, Online Games and Awesome Products for the supergeeks, uber nerds and techheads of the world.
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Source:Aileen Bautista
Email:***@dinoroar.com Email Verified
Tags:Dinoroar, Dinoroar Interactive, Memory Loss, Apple, Aileen Bautista, iPhone, Ipad, Symbian, Android
Location:Sidney - Australia
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