Kids Virtual World Xivio Encourages Users to Have Their Voices Heard In Presidential Election

3D virtual world and social community, Xivio.com, is giving youth audiences the opportunity to experience to have their vote counted and tracked online.
 
Nov. 4, 2008 - PRLog -- Seattle, Washington, – During one of the most historic presidential elections in the history of the United States, the 3D virtual world and social community, Xivio.com, is giving youth audiences the opportunity to experience to have their vote counted and tracked online.

“Noticing increased discussions by our users about politics and the economy, as well as the desire to purchase and display political signs promoting their favorite candidate, the next obvious step was to allow them to login and have their vote heard” said David E. Wisotzky, Xivio.com President/CEO “We also want to provide our users with a method of tracking how their candidate is faring through the day so we are providing live tracking of our users’ votes.”

Xivio, the first virtual world which incorporates social networking and safety for tweens and teens will be opening the virtual polls to its users from 7 A.M ET and closing at 10 P.M ET. Members are encouraged to enter the virtual world Vote in the Xivio Election 2008 Room which is open to the public. For more information about Xivio and Election Day voting, please visit http://www.xivio.com.

About Xivio.com
Launched in the United States in April 2006 by Xivio LLC., Xivio.com started as a 3D Flash-driven virtual world chat room environment for children. Avatars and virtual rooms are completely modifiable so that members can personalize their space that allows for real-time interaction not seen on other social networking sites worldwide. Currently Xivio.com has over 1.5 Million registered accounts. For more information, reference http://www.xivio.com/bftq5/index.cfm?p=press.
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Contact:
David Wisotzky
Xivio LLC.
(877)524-6003 Ext. 2
david@xivio.com
www.xivio.com

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Launched in the United States in April 2006 by Xivio LLC., Xivio.com started as a 3D Flash-driven virtual world chat room environment for children. Avatars and virtual rooms are completely modifiable so that members can personalize their space
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Page Updated Last on: Nov 04, 2008



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