Online Gaming Industry Revenue to Surpass USD 333.20 Billion by 2030: MarkNtel Advisors

Global Online Gaming Market size was valued at around USD 208.58 billion in 2024 and is projected to reach USD 333.20 billion by 2030.
 
NEW YORK - July 10, 2025 - PRLog -- The Global Online Gaming Industry is projected for substantial growth, anticipated to surge from approximately USD 208.58 billion in 2024 to a remarkable USD 333.20 billion by 2030, at a CAGR of 8.12%. This report provides an in-depth analysis of various segments within the market, focusing on growth drivers, competitive landscape, and emerging opportunities in the evolving online gaming ecosystem. As gaming continues to integrate advanced technology such as cloud services and improved connectivity, this comprehensive report serves as a strategic tool for businesses seeking to navigate this dynamic sector.

Online Gaming Industry Key Highlights
  • Market value projected to reach USD 333.20 billion by 2030.
  • Mobile gaming leads with 43% market share in 2025.
  • Adventure games dominate market segments with 33% share.
  • Asia-Pacific region controls 41% of the global market.
  • eSports popularity is significantly driving user engagement.

Key Driver

The Rise of Electronic Devices


The surge in ownership of electronic devices such as smartphones, tablets, and gaming consoles is driving the gaming industry's growth. With around 14 billion active devices globally in 2025, more players are embracing the online gaming experience.

Advancements in Gaming Technology

This shift towards online gaming has spurred the development of advanced consoles and gaming PCs. These innovations provide smoother, immersive gameplay experiences, increasing gamer engagement and significantly boosting demand within the online gaming sector.

@Get No Cost Report Sample Copyhttps://www.marknteladvisors.com/query/request-sample/online-gaming-market.html

Online Gaming Industry Segment Analysis

By Gaming Type
:
  • First-Person Shooter (FPS)
  • Multiplayer Online Battle Arena (MOBA)
  • Role-Playing Games (RPGs)
  • Battle Royale
  • Real-Time Strategy (RTS)
  • Online Casino Games
  • Adventure
  • Puzzle

By Age Group:
  • Kids (under 12)
  • Teens (13-17)
  • Young Adults (18-24)
  • Adults (25-34)
  • Middle-Aged (35-54)
  • Seniors (55+)

By Platform:
  • Mobile Phone
  • PCs
  • Consoles
  • Others (AR/VR)

By Gamer Type:
  • Casual Gamers
  • Hardcore Gamers
  • Professional Gamers
  • Social Gamers
  • Single-player Enthusiasts
  • Multiplayer Enthusiasts

Competitive Landscape

The competitive landscape in the global online gaming market is dominated by key players, including:
  • Activision Blizzard, Inc.
  • Microsoft Corporation
  • Apple Inc.
  • Electronic Arts Inc.
  • Sega Sammy Holdings Inc.
  • Bandai Namco Holdings Inc.
  • Sony Interactive Entertainment Inc.
  • Nintendo Co., Ltd.
  • Capcom Co., Ltd.
  • Rovio Entertainment Corporation
  • Ubisoft Entertainment
  • NEXON Co., Ltd.
  • Square Enix Holdings Co., Ltd.
  • Amazon.com, Inc.
  • Tencent Holdings Ltd.
  • Others

View Full Research Reporthttps://www.marknteladvisors.com/research-library/online-gaming-market.html

Contact
Nick
sales@marknteladvisors.com
+91 8719999009
End
Source: » Follow
Email:***@marknteladvisors.com
Tags:Online Gaming Industry
Industry:Games
Location:New York City - New York - United States
Subject:Reports
Account Email Address Verified     Account Phone Number Verified     Disclaimer     Report Abuse
MarkNtel Advisors LLP News
Trending
Most Viewed
Daily News



Like PRLog?
9K2K1K
Click to Share