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New VR Gaming Studio Develops Software to Successfully Surpass 6,500+ Characters in a VR Game
Under Ans' programming direction, Moshpit XR Studios developed proprietary technological methods to far exceed the number of characters in a VR environment by taking a unique approach where the crowd is animated through motion capture data but there are no "bones" in the characters. "I created an entirely new pipeline through which character's vertices are driven by textures generated from the Mocap animation data of real actors. Hence using vertex animation and mesh instancing inside the engine makes this crowd work in VR, even on consumer-grade hardware" further explained Ans.
"Ans is a VR coding innovator; this is just the beginning of exciting things to come. His passion and unwillingness to accept 'impossible' is what made our huge VR concert crowds a reality." said Darryl Swann, Moshpit COO and creative director. "He approached this challenge utilizing a creative combo of techniques and technologies which already existed but had never been utilized in such a way. Hence, total count far surpasses what others have been able to accomplish with VR characters"
Moshpit XR Studios is expected to release the Freemium form of Moshpit this December. This initial release will provide users a playable demonstration of Moshpit's game platform and technology during which a much expanded, commercial version is currently being developed.
About Moshpit Studios
Los Angeles based Moshpit XR Studios is quickly becoming an innovator in the electronicentertainment software industry. Established in 2016, Moshpit XR Studios specializes in the development of content for emerging immersive platforms including virtual-reality, augmentedreality and 3D audio. Under the direction of a talented team of partners, Moshpit XR Studios' first VR release is about to hit the market and is already setting benchmarks in the industry by surpassing 6,500 characters in a VR environment.
For more information please visit http://MoshpitXRStudios.com.