Ghost Recon: Future Soldier 2010 PC Game Analysis - Video Gaming Articles PCGameTrek Online Magazine

Technological gadgets, the latest weapons and special operations: the soldier of the future. We expected to win the presentation of Ghost Recon: Future Soldier at E3, and the shooter did not disappoint.
By: pcgametrek.com
 
June 26, 2010 - PRLog -- Impressions E3 2010: Ghost Recon: Future Soldier

The saga jumps to a new level with a four-player cooperative, much more action, and plenty of gadgets to use to fight in this war of the future.
"Closer than you think." This is the future of Ghost Recon: Future Soldier, the next installment of the tactical action series from Ubisoft that develops between 10 and 15 years after the events occurred on the binomial Advanced Warfighter.

We tested the new demo of Future Soldier at E3, and we tell you what aspect is confirmed for the new venture of the tactical squad rougher who has never set foot on European soil. Action nearest most spectacular gadgets and handling of the allied troops synthesized to give more force and speed of action.

The level of the E3 demo, set on a beach is dotted with evidence after which parapets and that will be key to triumph over the mission.
Future Soldier, Guerrero Advanced
The demonstration was playable at E3 takes place when the Ghosts receiving information that a U.S. convoy under attack by Russian paramilitary army. The mission? The obvious through a beach landing, advance to the key objective, to preserve the integrity of the convoy, eliminate threats and minimize casualties to the extent possible.

The "Active Camo" has been one of the tools used in the demonstration. It is a device that allows us to be virtually invisible, a gadget that if we move slowly succulent benefits we provide as we pass unnoticed by opponents confused. With technology is a cornerstone with which we have had a chance to prove what he meant when he spoke to Ubisoft the Future Combat Soldier would be a much closer range than previous deliveries. With optical camouflage can approach within inches of the enemy and destroy him in silence. In the demo performances have shown up to 12 melee completely different at our disposal we using this methodology of combat.

The satellite reconnaissance is another element that we have in our favor. Aerial reconnaissance satellite will be critical to determine the enemy positions and be prepared tactically to how we communicate in the battlefield. All information will be reflected in our HUD.

Destroy the enemies silently by executing movements melee will be a very useful tactic when the levels progress.
Another of the tools we will have no way of precisely fitting, but is more of a tactical concept. We explain. If, for example, there are four enemies in points near the map, for example talking to each other, can be required to finish them in a moment so as not to arouse any alarm. We can then set four targets for ourselves and for the three Allied soldiers led by the IA, and decide the exact moment the bullets out of each one of our guns to finish them at the same time without causing alerts. This point is not much use when we play cooperative format with three human companions more, since we can set objectives by speaking with us, but it is essential when we do alone.
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And many of the Future Soldier accessories are designed to avoid as far as possible on a massive scale fighting, but the game does not betray its roots Ghost Recon and often see how the situation is out of our hands and organize a truly spectacular gun battles. To manage in their employment will be critical coverage, a point that has some changes from the patterns of the series had so far. For example, the whole game is played in third person, but when we're behind a parapet, the prospect will move to the subjective first person, and thus its makers intend to achieve not only more realistic but also a greater sense of precision to our weapon in the hands.

Improving the agility of Ghost Soldiers is one of the key points to improve Future Soldier. No more slow and clumsy units of previous deliveries.
The operation not only has this attractive, diametrically opposite to normal, but it seems to be developing with agility and comfort. Of course not everything will be child's play, as the parapets are prepared on stage for there to be a challenge and, last but not least, they respond to the motto of the game destructible environments, which can not spend much time behind a of them before being exposed.
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As already known, the instructions we give to our companions in this issue are very limited compared to previous chapters of the series. The idea is that any soldier of this kind is well enough prepared to act alone without your boss to give directions like a child, so that the concept fits well with the idiosyncrasies of the product. The orders that we will be mainly aimed at their actions as attacking a particular target rather than another, or to regroup. To make matters worse it is also intended that the greatest strength of the title is its cooperative play, which is that the campaign will be playable for four concurrent users.

Ghost Recon: Future Soldier will go on sale in PC, Xbox 360 and PlayStation 3 at a time yet to be determined in the first quarter of 2011.

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