PRLog - Nov. 7, 2012 - After building apps and games for clients for a few years, Mark Price (28) and Kevin Flint (25) decided to go back to their gaming roots and build Retro Skate. Not just another flick & smash, one-hit-wonder kind of game, Retro Skate takes the best selling features of top retro games like Double Dragon & TMNT, adds realistic skateboarding, and mixes it with AAA, multi-platform quality.
“Retro Skate takes the awesome arcade adventure style of games like Teenage Mutant Ninja Turtles 2, adds 4 person co-op multiplayer, immerses the player in an 8-Bit world, and lands itself on multiple gaming platforms,” says Price. The game features many levels, co-op multiplayer battling, extreme skateboarding tricks, boss battles, achievements, and a level editor. Retro Skate will be built with Unity 3D and deployed to iPhone, iPad, Android Phone, Android Tablet, Mac, PC, Linux, & OUYA.
Could this be the kind of old-school game that long-term gamers have been wanting for years? Yes, but without the funds to sustain the team while they put off contract work and develop the game it may never hit the App Stores.
Being veteran game designers, Mark & Kevin knew that there would be no way for their team to develop such a large scale game without putting off the client work, earning some funding, and focusing solely on Retro Skate. “We know better than to try and build a game on the side while doing other work. It would never receive the proper love and attention it needs and Retro Skate can’t be anything less than amazing,” says Flint. This is why they’ve decided to run a Kickstarter campaign to crowdsource the $15,000 required to pay the developers, secure the proper marketing push, and build out the game.
Kickstarter campaigns function under an “all-or-nothing”