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GameRunner Technology To Revolutionize The Way We Interact With Computers - Patent Just Issued

On April 5th, 2011 a patent was granted for a new technology which will revolutionize the way people interface with their computers. With the first application of this tech you can: Literally Run and Walk Through Your Favorite 3D Video Games!

 
GameRunner V1 Image
GameRunner V1 Image
PRLog - Apr. 14, 2011 - AUBURN, Calif. -- CONTACT:
Joy Garner:  530-210-1001
joy@gamerunner.us
Auburn, CA 95602

No, it’s not from Microsoft, Sony or Nintendo. However, it is the most accurate and intuitive way to physically “get around” in a 3D digital world today. It also boasts an Engineering & Design award in the Consumer Electronics Association’s Innovations division. No wonder it didn’t come from one of the “big three”. With marketing budgets like they have, who needs real innovation?

This new computer interfacing technology is first used in the GameRunner™, which plugs directly into any PC, MAC, Laptop or Notebook with simple USB cord. It’s universally compatible. Just plug it in to any computer and you’re ready to start walking, jogging or running (yes, with your legs) right through any 3D landscape or online 3D game. It even works great with Google’s Street View.  Take a quick peak: http://www.youtube.com/watch?v=h_jCExsg68A .




It all started (some years back) when the GameRunner’s inventor, Charlie Van Noland, invited his sister Joy over for dinner.  Charlie showed Joy how his son had been “destroying chairs” from wriggling so much while playing 3D computer games. Charlie, a mechanical and electronics engineer by trade, had an idea that would ultimately far surpass the game controllers which are limited to kicking, swatting, leaning or “stepping-in-place” the big companies have hyped. After decades of serious advancements in gaming software, not much had truly changed to address this simple fact: Children want to move their whole bodies. What a discovery huh? “Scientists have discovered” is the headline here, along with an announcement that 200 million of our tax dollars were used to fund this important research. Put a teenager on a GameRunner and you can figure this much out in seconds: http://www.youtube.com/watch?v=2TFYWuKj5Ks




So, knowing that his kid really did want to move while he played, Charlie surmised he could create a controller that would make it necessary to really move your legs to get through these games. He also knew he could make it as real-time accurate as digital mouse & keyboard, (the preferred game controller for mega-gamers). Charlie made the first prototypes, and then built an R & D shop where he later created a reliable model of the GameRunner which could be made available at an affordable price.

While drafting and redrafting claims for the patent, Charlie and Joy realized that the basic concept had implications far beyond merely implementing a new game controller. Charlie’s approach to human interface devices (HID) had never been applied before, even though it is the only real solution to myriad perceived limitations in the field. Now Charlie’s working on other interesting applications for the technology.

The first application in the GameRunner has many practical and fun benefits. For instance, on the GameRunner, when you step gingerly around a corner to take a peek at your enemy, or suddenly sprint, that’s what you see on the screen, in real-time coordination. No yucky delays happen with the GameRunner. It’s also got laser-perfect aim and steering, along with more thumb-and-finger accessible controls than you can map. Yes, you’re really chasing that alien now. See more at: http://www.youtube.com/watch?v=MD57h4pkMB0

There have been more than a few experimental attempts at answering this question: How do we “walk” through a 3D video game? The creators of the “Cyberwalk” ultimately concluded that there was no way to “really walk through a video game”.  If you take a look at their attempted solution, you’ll see why they might actually have believed this. The CyberWalk project was heavily-funded, and yet it hasn’t produced much more than a silly way to trip and stumble on a giant moving floor, while hanging from a harness, and nothing practical with which to “interface” it, i.e., plug it into. Other attempts have failed for similar reasons, i.e., no practical way to actually use the devices. See the CyberWalk in action: http://www.youtube.com/watch?v=3rtX2pWRh6w

The technology behind the GameRunner has provided the solution for many computer interfacing limitations. Now you can make sure you’re in line to get one yourself. The GameRunner release date is April 25th, 2011. For a limited time, you can lock in the price of $495.00 by reserving a unit at: http://www.gamerunner.com .

MORE BACKSTORY: A family-owned tech company survives the typical VC traps and makes a go of it on their own!

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GameRunner Inc. owns a new patented technology for cyberathletic game controllers and other HIDs. GameRunner is currently developing new practical and market-ready applications for the IP which will revolutionize the way humans can interface with computers.

Photo:
http://www.prlog.org/11437613/1

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Contact Email:
***@gamerunner.us Email Verified
Source:GameRunner Inc
Phone:530-210-1001
Zip:95602
Location:Auburn - California - United States
Industry:Technology, Games, Computers
Tags:videogame, computer, New, Technology, online gaming, Fitness, interface, treadmill, Game Controller
Shortcut:prlog.org/11437613
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