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Virtual Worlds Press Releases

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By International ASET Inc.
The International Conference on Multimedia and Human-Computer Interaction (MHCI) is a specialized conference covering many different topics related to theories and applications of multimedia and human-computer interaction.
By Harrisburg University of Science and Technology
Attend LEEF, which is scheduled to occur May 3 and May 4, to learn about best practices in the design, development and implementation of games, simulations and virtual worlds for learning and work.
By Daden Limited
Immersive learning visualisation specialists Daden Limited (Daden) are seeking input from trainers and educators to help formulate the "next generation" of their award winning exercise authoring system for virtual worlds, PIVOTE.
By Harrisburg University of Science and Technology
Alternate Reality Games (ARGs) combine real-world experience with fictional clues, puzzles and communication in a collaborative game format.

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By Host a Virtual Event
The growth of gamification and online simulation is fast being introduced into organisations to provide a richer engagement over eLearning and a cost effective alternative to traditional face to face training.
By International ASET Inc.
The International Conference on Multimedia and Human-Computer Interaction (MHCI) is a specialized conference covering many different topics related to theories and applications of multimedia and human-computer interaction.
By Raider Publishing International
Raider Publishing International announces the release of C U 2mrow @ 9 by Deepal Saxena.
By Harrisburg University of Science and Technology
Attend LEEF, which is scheduled to occur May 3 and May 4, to learn about best practices in the design, development and implementation of games, simulations and virtual worlds for learning and work.
By Daden Limited
Immersive learning visualisation specialists Daden Limited (Daden) are seeking input from trainers and educators to help formulate the "next generation" of their award winning exercise authoring system for virtual worlds, PIVOTE.
By Revolver PR
The hugely successful Horrible Histories® books and TV series have been brought to life in a brand new virtual world, created for Scholastic using an entirely new technology created by Huzutech.
By Harrisburg University of Science and Technology
Alternate Reality Games (ARGs) combine real-world experience with fictional clues, puzzles and communication in a collaborative game format.
By Kimberly Winnington
Immersive Second Life experience, The Virtual Mine, receives an Emmy Nomination.
By Harrisburg University of Science and Technology
Students enrolling in HU's Designing Games & Simulations can earn 3 graduate credits. This project-based graduate course focuses on applying game & simulation design strategies to increase context, motivation, engagement & learning outcomes.
By Martine Parry
Leading senior executives, innovators and thought-leaders in 'Enterprise 2.0 and beyond' from across training, sales, marketing & collaboration come together to discuss how they're meeting the demands of global trends: Gen Y & Z, technology & markets
By Harrisburg University of Science and Technology
The annual event is ideal for training and development professionals, e-learning designers and developers, educators and instructors, and game designers and developers.
By Harrisburg University of Science and Technology
Attendees of the 2011 Learning and Entertainment Evolution Forum (LEEF) will explore leading edge applications of serious games with industry experts and peers during the event, which is set for is set for June 16-17 at Harrisburg University.
By Harrisburg University of Science and Technology
LEEF 2011 will explore leading edge applications of serious games with industry experts and peers during the event, which is set for is set for June 16-17 at Harrisburg University of Science and Technology in PA.
By Daden Limited
Planners, developers, builders and architects should be looking to virtual worlds to provide a whole-life model of their project according to a white paper released by virtual worlds solutions provider Daden Limited.
By Caspian Learning
Bohemia Interactive Simulations and Caspian Learning unveiled their brand new industry-changing military simulation technology, VBS Worlds, last week at I/ITSEC, Florida.
By Harrisburg University of Science and Technology
Learning & Entertainment Evolution Forum 2011 June 16-17, 2011 Cost: Early Bird Registration is $295 Keynotes, workshops, case studies, exhibits Theme: Games, Virtual Worlds, Simulations as Work Solutions www.GoLEEF.Com
By Daden Limited
A new white paper on the future of virtual worlds has been released by virtual worlds and chatbot solutions provider Daden Limited.
By Sand Castle Studios
Environmental Documentary Deep Down Launches Interactive Virtual Mine in Second Life for Communities and Educators to Take Action in Solving the Power Crisis
By Caspian Learning
The world’s leading 3D immersive simulation design and authoring technology company, Caspian Learning, today announced a formal knowledge partnership with the leading research and advisory services firm in enterprise learning, Bersin & Associates.
By Nunook Interactive
With over one hundred multiplayer games, BrainNook is a great way for kids to develop foundational skills in mathematics and language while having fun
By Steve Infanti
The impact of games, simulations and virtual worlds on work and education is the theme for the 2011 Learning and Entertainment Evolution Forum (LEEF), which is scheduled to occur June 16-17 at Harrisburg University of Science and Technology in PA.
By Caspian Learning
Serious Games Design and Technology Company, Caspian Learning, today showed their support for the ISU’s Game Development Competition by announcing that they will supply ISU students with extended free trial licences to award-winning Thinking Worlds
By Eric Gonzalez
Doubloon, provider of the first virtual goods pricing optimization platform for gaming companies, announced today its integration with new Facebook game, Inheritance.
By Caspian Learning
3d Simulation Software and Serious Games Authoring Tool, Thinking Worlds, plays its part in facilitating language learning and cultural development in 2 day workshop in Malaysia delivered by the Serious Games Institute.
By Revolver PR
The Virtual Policy Network's 2010 Digital Interactive Symposium Edinburgh, focusing on the intersection of law, computer games & traditional media, is taking place on August 27th at Edinburgh University.
By Daden Limited
An innovative new way of linking small businesses with Universities has been launched by virtual worlds solution provider, Daden Limited.
By Harrisburg Univesity of Science and Technology
Hundreds of people will converge this week at Harrisburg University for a two-day event devoted to showcasing how games, simulations and virtual worlds can provide an effective learning experience.
By Simcountry
Bilthoven, The Netherlands, June 1. W3creative.com the creator of the simcountry game announces the release of its latest version. Including Space travel and much more!
By Koinup srl
Koinup, the virtual worlds social network, launches 3D Wallpapers, the application for Ovi Store that allow users to set as wallpapers hundreds of virtual worlds screenshots, 3d artworks and avatars pictures
By reports-research.com
This IDATE report explores the technological and economic environment of the 3D Web, from the partial use of 3D to fully three-dimensional universes.

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