vrbn studios: New 3D shop and major 'Los Angeles' production update
By: vrbn studios
The shop features countless full-PBR, urban 3D assets and richly detailed 3D buildings (most of them also with three material variants) of different architectural typologies. The content is available immediately for the game engine platforms Unity3D and Unreal Engine. Upcoming are according offline rendering variants for tools like SideFX Houdini or Blender, in combination with renderers such as RenderMan or Karma. Detailed investigations into the generic standards OpenUSD and MaterialX are underway.
«Addressing the common hidden costs of content sold on 3D marketplaces is one of the most important aspects of our value proposition.»
These hidden costs include manually creating missing textures, architectural research, creating LODs, assembling modular sets or matching the quality of content from multiple sources. All of these costs need to be considered (at least in a business context), as high-quality 3D environments typically take weeks or months of specialists to create, consuming huge amounts of salaries.
vrbn studios' content is specifically crafted with intent for quality and consistency, for easy use in large-scale 3D environments, in productions that are cost sensitive. The applications are numerous: Game cinematics, VFX (Film & TV), XR, advertising, or scientific simulations (e.g., Autonomous Driving).
«Our new production is a technological milestone, which allows for unprecedented ease in creating truly believable, photorealistic cityscapes.»
This production sports multiple new features and enhancements, including the introduction of lifelike parallax occlusion 3D interiors, dynamic dirt and weathering, realistically bent and coated glass on all windows, as well as improvements in the handling of illumination and color variations of the interiors at night.
The technical foundation is a true cross-platform (tool agnostic) solution, which allows vrbn studios to bring the content to virtually any 3D DCC application, game engine or simulation framework (by developing custom importers).
For general inquiries about or custom solutions or building productions, please contact firstname.lastname@example.org