Volumetric Video Industry worth $4.9 billion by 2026

Volumetric Video Market with COVID-19 Impact by Volumetric Capture (Hardware, Software, Services), Application (Sports, Events, and Entertainment, Medical, Advertisement, and Education), Content Delivery & Region
By: MarketsandMarkets
 
NORTHBROOK, Ill. - Oct. 13, 2022 - PRLog -- The volumetric video market is estimated to grow from USD 1.5 billion in 2021 to reach USD 4.9 billion by 2026; it is expected to grow at a CAGR of 26.9% from 2021 to 2026. A few key factors driving the growth of this market are surging demand for enhanced match viewing experience, increasing demand for 3D/360° content in entertainment sector, proliferation of content delivery devices driving demand for 3D content, growing demand for AR in retail and e-commerce sectors due to COVID-19, and rising investments in AR/VR ecosystem.

Software is expected to hold the second largest share of the market during the forecast period.

Software is expected to hold the second largest share of the market during the forecast period. Software are required for the capturing, modeling, composting, editing, compression, and playback of volumetric video. While capturing volumetric video, the StudioCap-VC software of IO Industries gives operators control of an entire group of Volucam cameras at once – eliminating as many per-camera tasks as possible – while providing intelligible feedback on the camera array's status. EF EVE provides the Creator software, a volumetric video editing toolkit. The volumetric raw data gathered while recording volumetric video has point cloud noise, visual artifacts, and depth inaccuracies. Mod Tech Labs provides AI-enabled software, which performs automated 3D mesh generation from images.

Sports, events, and entertainment application is expected to hold the largest share of the market during the forecast period.

Sports, events, and entertainment application is expected to hold the largest share of the market during the forecast period. The increasing popularity of sports events and the growing demand for immersive match viewing experience are the key factors driving volumetric video solution providers to innovate and develop products in accordance with spectators' preferences. The entertainment industry is rapidly adopting volumetric video technology, as it enables the industry to capture and transmit live HD and 3D VR content over the Internet, thereby delivering an immersive and life-like experience.

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Microsoft Corporation (US), Intel Corporation (US), 4Dviews (France), 8i (New Zealand), Google LLC (US), Unity Technologies (US), IO Industries Inc, (Canada), Stereolabs Inc. (US), Verizon Communications (US), Canon Inc. (US), Sony Group Corporation (Japan), Scatter (US), Mark Roberts Motion Control (US), Capturing Reality (Slovakia), Dimension (UK),  Evercoast (US), DGene (China), 3nfinite (US), Tetavi (Israel), Mantis Vision Ltd. (Israel), Arcturus Studios Holdings, Inc. (US), and EF EVE (UK) are few major players in the volumetric video market.

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Tags:Volumetric Video Market
Industry:Technology
Location:Northbrook - Illinois - United States
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