Global Game Engine Market: Insights and Forecast with Impact of COVID-19 (2022-2027)

The Global Game Engine Market has been analysed by countries (United States, Canada, Brazil, United Kingdom, Germany, France, Italy, China, Japan, India).
HOUSTON - Sept. 26, 2022 - PRLog -- The Global Game Engine Market was valued at USD 2.77 Billion in the year 2021. The growing popularity of virtual gaming in recent years has resulted in accelerated development of the game engine market. The growing popularity of e-sports and the increasing number of gamers globally are expected to drive demand for the market globally. Also, the development of technologies such as Augmented Reality (AR) and Virtual Reality (VR) is the key driver of the gaming engine business. An increasing number of game developers and adoption of the game engine in industries such as media & entertainment and the automotive industry is creating a high demand for game engine which in turn drives the growth of the game engine market.

APAC region is estimated to have the maximum share in the global Game Engine market followed by APAC & Americas. In the Asia Pacific area, the market for gaming engines is predicted to increase significantly.

Scope of the Report
  • The report presents the analysis of Game Engine market for the historical period of 2018-2021, the estimates for 2022 and the forecast period of 2023-2028.
  • The report analyses the Game Engine Market by Value (USD Million).
  • The report analyses the Game Engine Market by Game Type (2D, 3D, Others).
  • The report analyses the Game Engine Market by Device- (PC, Console, Mobile, Others).
  • The report analyses the Game Engine Market by Application (Gaming & Entertainment, Animation, Automotive, Others).
  • The report analyses the Game Engine Market by End User (Game Development Companies, Independent Developers).
  • The key insights of the report have been presented through the frameworks of SWOT and Porter's Five Forces Analysis. Also, the attractiveness of the market has been presented by region, by Location and Product.
  • Also, the major opportunities, trends, drivers and challenges of the industry has been analysed in the report.
  • The report tracks competitive developments, strategies, mergers and acquisitions and new product development. The companies analysed in the report include Unity Technologies, Playtech PLC, Silicon Studio Corporation, Epic Games, Crytek, Valve Corporation, Sony Interactive Entertainment, The Game Creators, GameSalad, Unigine Company.

For more Information:

Derrick Samson

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Derrick Samson
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