Middle East Gaming Market Analysis and Forecast, 2019-2028 – In-depth Market Report by RationalStat

By: RationalStat LLC
WILMINGTON, Del. - Sept. 7, 2022 - PRLog -- The report entitled "Middle East Gaming Market" assesses the regional market according to the game type, the gamer type, the device type, and the region. A thorough report offers comprehensive historical and projected market size, along with a forecast analysis. The report focuses on a market analysis of share, capacities for production by the top player's competitive overview, strategic imperatives annual sales figures expansion avenues production overview, as well as analysis of competition for the targeted players that are analyzed within this Middle East Gaming market study.

Marketing Overview and Dynamic: Easy access as well as accessibility for games, is increasing the adoption of games across the region

The Middle East Gaming market is anticipated to grow at a rapid CAGR of approximately 12% during the 2022-2028 forecast period. The growing use of electronic devices like laptops, smartphones, Virtual Reality (VR) headsets, and others is expected to drive market expansion. Augmented Reality (AR) technology is supported in the vast majority of consumers' electronic devices and is gaining acceptance for gaming on mobile devices, due to its interactive and immersive nature.
The Middle East Gaming market is expected to experience significant growth over the coming six years, driven mostly by the easy accessibility and availability of online games on the internet. To make it even more accessible, AR genre games are designed and developed for Android as well as iOS by a variety of game developers. A number of new games across a variety of genres are being created by market players, including Harry Potter: Wizards Unite and Minecraft Earth, in addition to the previously released AR game apps that are popular and loved, like Pokemon Go and Ingress.

Some of the leading players involved in the production and marketing of Gaming include Rockstar Games Inc., Microsoft Corporation, Bandai Namco Entertainment Inc., Nintendo Co. Ltd., Tencent Holdings Ltd., Sony Corporation, NetEase Inc., Nexon Company, Wixel Studios, Apple Inc., Game Cooks, Electronic Arts Inc., Ubisoft Entertainment SA, Sega Sammy Holdings Inc., Falafel Games, Activision Blizzard Inc., and Take-Two Interactive Software, among others.

RationalStat has segmented the Middle East Gaming market on the basis of game type, gamer type, device type, and region
  • By Game Type
    • Real Time Strategy (RTS)
    • Role-Playing (RPG)
    • Multiplayer Online Battle Arena (MABO)
    • Shooter (FPS and TPS)
    • Simulation and Sports
    • Others (Sandbox)
  • By Gamer Type
    • Casual Gamers
    • Professional Gamers
  • By Device Type
    • PC
      • Browser PC Games
      • Download PC Games
    • Console
      • Xbox
      • PlayStation
      • Nintendo Switch
      • Others
  • By Region
    • GCC
      • Bahrain
      • Kuwait
      • Oman
      • Qatar
      • Saudi Arabia
      • UAE
    • Israel
    • Turkey
    • Rest of Middle East

For more information about this report https://store.rationalstat.com/store/middle-east-gaming-m... (https://store.rationalstat.com/store/middle-east-gaming-m...)

Kimberly Shaw
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