Global Games And Puzzle Market: Size, Trends and Forecast Impact Analysis of Covid 19 (2022-2026)

The key players of the market: Hasbro Inc., Mattel Inc., Buffalo Games, and Ravensburger, are also profiled with their financial information and respective business strategies.
DELHI, India - March 31, 2022 - PRLog -- The report provides an in depth analysis of the global games and puzzle market by value, by type, by distribution channel, by licensing, by region, etc. The report provides a regional analysis of the games and puzzle market, including the following regions: North America, Europe, Asia Pacific, Latin America and Middle East and Africa. The report also provides a detailed analysis of the COVID-19 impact on the global games and puzzle market.

The report also assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. Growth of the global games and puzzle market has also been forecasted for the period 2022-2026, taking into consideration the previous growth patterns, the growth drivers and the current and future trends.

Country Coverage

North America
Asia Pacific
Latin America
Middle East and Africa

Company Coverage

Hasbro Inc.
Mattel Inc.
Buffalo Games

Executive Summary

Playing games and solving puzzles has several benefits. It reduces screen time, stress, uplifts mood, creates connections with friends and family, offers valuable teaching tools for children like rules and patience, improves memory, productivity and focus and increases IQ and problem solving ability. The games and puzzle market can be divided into three segments: by type (games and puzzle), by distribution channel (brick & mortar and E commerce), and by licensing (non licensed and licensed).

The global games and puzzle market is projected to rise considerably in the next four years i.e. 2022-2026. The global games and puzzle market is expected to rise due to rapid urbanization, rising online sales of games and puzzles, increasing demand of puzzles for kids, shift towards indoor games, commercialization of movies and cartoon characters and improvements in content and functionality of board games. The market also faces some challenges like increasing mobile and pc games, and counterfeiting of games and puzzles.

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