South Korea Video Game Market will be US$ 9.8 Billion by 2026

According to Renub Research analysis, South Korea Video Game Market is Forecasted to be more than US$ 9.8 Billion by the end of year 2026.
 
ROSWELL, Ga. - March 31, 2021 - PRLog -- South Korea is the world's fourth-largest video game market. Around half of the country's population uses their mobile to play games. Gaming has been an essential part of South Korean society for decades. After school time, South Korean teens and adults have a tradition of going to a local LAN gaming centre to play games. Professional gaming has been profoundly rooted in South Korean society, making it a perfect breeding ground for a thriving and lucrative pro-gaming community. According to the Renub Research report, The South Korean Video Game Market will be US$ 9.8 Billion by 2026.

The South Korean government had dedicated TV channels too early before introduced competitive gaming in other areas of the world for the Korean nation to lead the world. Young adults' social lives revolve around Internet cafés, also known as PC bangs. They go to play sports, chat, and socialize in front of the camera. South Korea's government has taken a keen interest in the computer game industry after organizing the 2nd World Cyber Games in 2002.

One of the most severe issues with video games is an addiction; several reports in Korea have linked video game addiction to psychiatric problems such as depression and anxiety. As a result of fears about pervasive video game addiction impacting players' wellbeing and amid multiple injuries linked to it, the Korean government has spent large amounts in new clinics, services, and community organizations to ease the problem.

The Cinderella Act, which forbids playing video games from midnight to early morning, was passed by the government. Netmarble Games, South Korea's largest group, has announced A3: Still Alive, a new mobile MMORPG that has been available for local users since March last year.

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Renub Research is a Market Research and Consulting Company. We have more than 10 years of experience especially in international Business-to-Business Researches, Surveys and Consulting. We provide a wide range of business research solutions that helps companies in making better business decisions. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.

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Follow the link for the full report with detailed TOC and list of figures and tables: https://www.renub.com/south-korea-video-game-market-p.php

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