Prof. Anthony Lewis Brooks Promoted to Academic Co-Chair for a Springer Encyclopedia

Editor-in-chief Prof. Newton Lee announces the promotion of Prof. Anthony Lewis Brooks from section editor to academic co-chair for the Springer Encyclopedia of Computer Graphics and Games.
By: Institute for Education Research and Scholarships
LOS ANGELES - Oct. 1, 2020 - PRLog -- Prof. Newton Lee, editor-in-chief of Springer Encyclopedia of Computer Graphics and Games, announces the promotion of Prof. Anthony Lewis Brooks from section editor to academic co-chair for the Encyclopedia. Dr. Brooks is Associate Professor at Aalborg University, Director of SensoramaLab, and Danish representative at UNESCO IFIP.

Brooks is internationally known for his avant-garde legacy of pioneering application of interactive multimedia, computer graphics and games across disciplines of art and healthcare.

From researching in 1980s with solely auditory and analogue visuals feedback and subsequently in the 1990s with dynamic 8-bit palette animations via a 'Color Synthesizer' with three visual oscillators that could be mapped to RGB or HSL with gesture-based digital signals controlling parameters of image, animation and coloring: alongside biofeedback signal control of such multimedia (including robotics) – viewed via early 'video mappings' to create dynamic avant-garde visual backdrops in performance and installations with interacting participants as well as advancing therapeutic intervention in healthcare rehabilitation.

Through to contemporary interactive digital technologies including computer graphics and games as dynamic responsive media to participant/audience/patient input. The gestures can be movement (small to large) or biofeedback (body signals and even eye-movements) control of computer graphics, games, robotics and other multimedia in presentations and performances and rehabilitation treatment.

In healthcare rehabilitation, Brooks leads intervention consulting in how his emergent model is used to tailor the interactions for optimal patient and therapist experiences and outcomes. A form of bespoke individualized participant/audience patient empowered entertainment environment is realized where computer graphics and games are two elements of the programmable multimedia feedback stimuli that achieve afferent efferent neural loop closure to advance healthcare interventions aligned to Health 5.0.

Lee and the editorial board for Springer Encyclopedia of Computer Graphics and Games look forward to continuing collaboration with Brooks in his new capacity as the academic co-chair for the Encyclopedia.

About the Encyclopedia

The Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. The Encyclopedia is published both online and in print. As of September 2020, the Encyclopedia has more than 90 citations and 44,000 downloads:

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