Strat-O-Matic Baseball Selected By as 'Best Board Game for Sports Lovers' For 2020

Recognition is the Latest In String Of Unparalleled Success, Growth For The Iconic Brand
GLEN HEAD, N.Y. - April 23, 2020 - PRLog -- Strat-O-Matic (, the market leader in sports simulations, continued an unparalleled month of growth and recognition this week, being selected by as "Best Board Game for Sports Lovers" amongst their list of iconic games that have gained steam during these unusual times. The list includes other classics such as Monopoly, Candor, Scrabble and Candy Land. The entire list can be seen here

"While the events of the last six weeks are certainly not what anyone wanted or expected, we continue to forge ahead by providing quality and engaging content on a daily basis, not just for our traditional players, but for thousands of new consumers of every demographic who have found us for the first time or returned to us after time away," said Hal Richman, Strat-O-Matic founder and president. "We are honored to make this list. and are continuing to find new ways to have consumers connect not just with us but with each other; a connection that we believe will continue into the future."

Strat-O-Matic is also continuing to run daily MLB 2020 season simulations at as well as full simulations of the NBA Playoffs. Basketball results and boxscores can be seen at

In addition to the recognition, the increased interest is also reflected in sales, traffic and social numbers, which continue on the upswing. Board and Windows games, digital platform Strat-O-Matic Baseball 365, Website traffic, new users and social media have all seen significant boosts over comparable time periods as fans continue to satiate their thirst for baseball, Strat-O-Matic style, connecting with the game and each other across all of these areas.

Fans with questions about any facet of the Baseball Daily and Basketball simulations can contact Strat-O-Matic at

About Strat-O-Matic

Strat-O-Matic was invented by 11-year-old Hal Richman in his bedroom in Great Neck, N.Y. in 1948 as a result of his frustration with the statistical randomness of other baseball board games. He discovered that the statistical predictability of dice would give his game the realism he craved.

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