Immotionar has released the first full body VR game
Hit Motion is the first indie title that supports full body VR on all headsets
Player destroys enemies with bare hands in VR
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TORINO, Italy - Dec. 16, 2016 - PRLog -- Immotionar has just released Hit Motion, the first game that enables full body virtual reality for all headsets. The game exploits the company product ImmotionRoom to let the player use one or more Kinects to track his/her body in virtual reality. It has been developed with the support of local indies Massimiliano Ariani and Victor Pukhov and first feedbacks from beta-testers have been enthusiastic.
In Hit Motion, at the moment in pre-alpha stage, the player is teleported inside a ring in the outer space and has to destroy, with every part of her body, all the robots that come near her. The more she destroys, the more she entertains the audience and score points. The game makes the player move a lot and so it can be ideal in fitness scenarios, too.
«For the first time all the body at 360° has been empowered in a VR game – says Antony Vitillo, PR & Developer of Immotionar – and this is possible with off-the-shelf hardware, so without spending hundreds of thousands of dollars on Vicon systems. We know that Kinect is slowly dying, but there are competitors like VicoVR and Orbbec ready to take its place and the system is prepared to support them. Everyone should experience full body VR, because VR without the full body is not true VR». Gianni Rosa Gallina, software architect at Immotionar, adds: «We put lots of effort to make this system compatible with all possible headsets and sensors. Currently it works with Oculus Rift, HTC Vive, Razer HDK, Samsung Gear VR and Google Cardboard mixed with Microsoft Kinect sensors v1 and v2. It has been hard making it work even with mobile headsets, but it has been fundamental to make this technology complete».