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SUPERHOT invades Book of Demons - time moves only when you hack & slash!
Book of Demons is the first hack & slash to feature SUPERHOT mechanics- now monsters move only when you move!
By: Thing Trunk
The new, ground-breaking functionality was officially endorsed by SUPERHOT Main Designer - Piotr Iwanicki: "A SUPERHOT hack and slash is exactly what the world needed, I really have to see it in action!"
Maciej Biedrzycki, Book of Demons Chief Game Architect said: "We already borrowed the dungeons from Diablo, cards from Microsoft Solitaire and paper graphics from Paper Mario. Today we borrow time from SUPERHOT. Who knows from whom will we steal… ekhm, borrow next?"
Tom Tomaszewski, Book of Demons Global Brand Manager, also chimed in: "After Book of Demons was announced, the media coverage was terrible. Only a few blogs like Rock, Paper, Shotgun and Game Informer wrote about us - we're desperate for media attention! One of my first decisions as Book of Demons Global Brand Manager was to make the game SUPER HOT. There's clearly no better way of doing this, than stealing SUPERHOT's main gameplay mechanic! Repeat after me: Book of Demons is SUPER HOT! SUPER HOT! SUPER HOT!"
For more surprisingly honest quotes and more information about this revolutionary gameplay mechanic visit: https://thingtrunk.com/
For more "down-to-earth"
About Book of Demons
Book of Demons is a deck-building hack and slash adventure, where it's the player who decides the length of quests. The game is the first installment of Return 2 Games - a series of unique mid-core games, inspired by the early golden days of PC gaming.
Official Book of Demons website: http://bookofdemons.com
Book of Demons media Assets
BoD Key Art, logo and screen shots (23MB): http://bit.ly/
More logos, assets, and info in the full press kit: http://thingtrunk.com/
About Return 2 Games
Return 2 Games is a series of unique mid-core games inspired by the golden days of PC gaming. Thing Trunk's plan is to build 7 games in total, each unique in terms of genre and theme, but all sharing the same vision - to make deeply engaging experiences accessible.
R2G draws inspiration from the early days of PC gaming when developers weren't afraid to innovate, defined new genres and created the most memorable experiences. R2G games are designed to deeply engage in a matter of minutes. They explore powerful universal stories - like good vs evil - that immediately seem familiar. R2G caters even to people who don't play as much as they used to, who find casual games shallow and unengaging, and who can't invest enough time into hardcore games to really enjoy them.
Official R2G website: http://www.return2games.com
About Thing Trunk
Thing Trunk is an independent developer based in Warsaw, Poland. The core team comprises of 6 dedicated developers. The 3 founders - Filip Starzyński, Konstanty Kalicki and Maciej Biedrzycki - are casual game industry veterans who (despite a level of success) became disappointed with the miring trends in the market and scrapped their former brands (Codeminon and Twinbottles)