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Follow on Google News | ButterflyNetRender 5.15: Network Rendering Updated!Committed to software excellence, the development team keeps ButterflyNetRender current with technology changes by adding new features to meet the needs of the computer graphics industry. It is widely used throughout the industry to create animations and television shows. Below are the most important new features in ButterflyNetRender: Major changes in version 5.15 include: • OSX Controller in Beta! (Soon to be released!) (Controller - Core) • Updated for Lightwave 2015 • Updated Modo scene reader. • Updated arbitrary frame feature. • Updated the Multi Network card option for the BNR Controller. (Controller - UI) • Added Wizards for all render types. • Added Configuration menus. • Added Quick Command buttons to the Queue and Node grids (Faster commands). • Added visual color palette picker for project color. • Added 'Default' button (render type defaults) to 'Add' Scene section. • Added View URL Image link to completed frames. • And many more! • plus minor bug fixes to improve performance ButterflyNetRender technology has been given credits by many industry experts, including those from 3D World Magazine, CGFocus.com, and Keyframe. Many companies use ButterflyNetRender - Including NASA! - A partial list of Animation Studios can be found at our website. It’s also been used to help create award winning animations: ‘850 Meters’ by THURISTAR - http://www.thuristar.com/ ‘Abiogenesis’ ButterflyNetRender runs under Microsoft Windows 8 (32/64), Windows 7 (32/64), Vista (32/64), Windows 2008, Windows 2003, XP(32/64) and OSX (PPC/Intel). BNR Client also runs on OSX and Linux. The detailed information about the types of licenses and prices can be found at www.liquiddreamsolutions.com. Registered customers are entitled to free updates and technical support by email. Phone support is also available. An evaluation version of ButterflyNetRender is available from the Liquid Dream Solutions website. About Liquid Dream Solutions Liquid Dream Solutions is a Pacific NW-based technology company founded by software engineer Paul Lord in 2001. Over 15 years, Paul Lord has been working as a software architect designing mission critical applications. He has worked for Monolith Productions, a Seattle-based gaming company, on the A.I. development team for the game: Blood II. He has also worked as a programming consultant for Luxology on their graphics software: “Modo”. More information is available from www.liquiddreamsolutions.com. End
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