Ascending The Wall Oculus Rift Meets Game of Thrones

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* Virtual Reality
* Oculus Rift

* Computers

* Milton - Ontario - Canada

MILTON, Ontario - May 19, 2014 - PRLog -- So after two years of waiting and reading everything I possibly could about the Oculus Rift I finally got a chance to try it out for myself yesterday at the Game of Thrones exhibit here in Toronto. For those of you not familiar with Game of Thrones it’s an HBO series set in medieval-ish times (it’s a fantasy series), part of the story takes place at a giant 800 foot high, 300 mile long ice wall. That is where this simulation takes place. It begins with an elevator ride up the wall, once you reach the top you turn around, shoot across the top, have a couple of fireballs shot at you, catch fire, fall off the wall and die. Fun huh?? In order to enhance the experience some 4D effects were added namely wind, vibration and sound. Now onto some of the technical aspects.

Ascend the wall uses the older Oculus Rift development kit which uses a lower resolution panel (640×800 per eye) and the screen door effect is quite pronounced on these units. These units also had a lower speed panel which resulted in some motion blurring which results in some motion sickness for some people, more on that in a few minutes. Despite these limitations it is absolutely amazing how quickly your adapts to the new reality that is presented to it.  The first thing that I noticed was the screen door effect
, but I quickly adjusted to it. The ride up was interesting, as we approached the top the wind effect kicked in which made the experience feel more natural. As I was shot across the top it took me out of the experience because my brain told me that isn’t something it’s experienced in real life and that’s where it got really interesting to me. The fireballs didn’t really effect me, but going over the edge of the wall did. I felt my stomach turn with vertigo as I got close and went over the edge. My head was telling this was just a ride, but my body was fooled by the experience, it reacted the way it always does to heights telling me I’m in danger. That to me what I was hoping for and the Rift delivered on that.

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Rob Blazik
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