New Free To Play Crafting Focused MMORPG, Greed Monger, In Development

Cincinnati, OH (October 23rd, 2012) – Executive Producer and Lead Designer, Jason Appleton has begun development for a new free to play crafting MMORPG titled Greed Monger.
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Mmo Game
Massively Multiplayer Online
Ultima Online


Cincinnati - Ohio - US


Oct. 23, 2012 - PRLog -- Cincinnati, OH (October 23rd, 2012) – Executive Producer and Lead Designer, Jason M. Appleton has pushed the button on development for a new niche market free to play crafting MMORPG titled Greed Monger that will bring back the communities of the past in a 100% player established and driven economic system.

On day one of official launch, players will embark on a new land as they are randomly distributed amongst a variety of various landscapes, each with their own prospects for housing, wild life and aggressive creatures. Nothing else will exist, until the player creates it. Each player will be armed only with a hammer and some form of bodily cover as they venture into the unknown in efforts to stake their claim on a new land with endless opportunities for wealth, fame and power.

Greed Monger will be host to a variety of features focused on recapturing the essence of community found in the early MMORPG games such as Ultima Online. Some of these features include the following:

Greed Monger Features

Non Instanced Player Owned 3D Housing (Land Parcels Purchased in US Currency)
Decorate Your House However You'd Like
Every Finished Item In Greed Monger Is Player Crafted
The More Land Parcels You Own, The Bigger House You Can Build
Greed Monger Is Free To Play
No Global Chat, Only Person To Person Above Head Chat
Player Vs. Environment Combat

Player Vs. Player Combat
Fast Map Travel System (Like Runes in Ultima Online)
Raid Monsters
Full Player Driven Economy
Player Written Lore Based On In Game Experiences

Community Events
Regularly Added Recipes and Plans For New Item Types
Charge Players Rent To Access Your Land (For Hunting/Harvesting Rares)
Ages Of Time and Technology will evolve with Population and Economic Growth (Into Space age - Different Planet)
Ever Growing Housing Style Options For Each Climate.

Multiple Climates/Landscapes Will Be Available At Launch
Resell Your Estate For Real Money In Our Estate Auction House
No Micro-Transactions (GM Fully Supported From Land and Estate Sales)
No Pre-Defined Skills Trees
Animals Only Drop Materials To Craft Items, Not Finished Items.

The Greed Monger Development team has launched a very basic video demonstrating a bit of the land scape and atmosphere as well as examples of some player owned housing options; however the video is extremely limited. The team is currently working on a new video that will demonstrate many of the features of functions of Greed Monger that should be ready prior to its planned KickStarter Campaign.
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Tags:Mmorpg, Mmo Game, Massively Multiplayer Online, Ultima Online
Industry:Games, Entertainment
Location:Cincinnati - Ohio - United States
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