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HU Professors to Speak on Alternate Reality Games during National Gaming Conference
Alternate Reality Games (ARGs) combine real-world experience with fictional clues, puzzles and communication in a collaborative game format.
Andy Petroski and Charles Palmer will present a session entitled, Event-Based Alternate Reality Games, during the October conference.
Alternate Reality Games (ARGs) combine real-world experience with fictional clues, puzzles and communication in a collaborative game format. The story-based and problem-based experience promotes the use of online resources, collaboration among game players and critical thinking related to the storyline and problem-based activities. The ARG format works well with events to provide pre-event activity, introduce resource sharing and networking during the event and differentiating the event from others.
“Attendees of the session will learn how an ARG can enhance any customer, employee, student or community event and some considerations for successful event-based alternate reality games,” says Petroski, who coordinates learning technologies at Harrisburg University as Director of Learning Technologies. The award-winning instructional technologist has more than 14 years of eLearning design and development experience in multimedia production firms, independent consulting, corporate learning and education.
A leader in the fields of multimedia and information technology, Palmer serves as director of the Center for Advanced Entertainment and Learning Technologies and Associate Professor of Multimedia. CAELT spearheads new developments in digital storytelling and forms of entertainment technology. He is a creative educator, administrator, and producer. He previously served as a faculty member at Carnegie Mellon University’s Entertainment Technology Center (ETC) since 2004.
Petroski and Palmer will be part of an exciting list of keynote speakers, certificate programs, and pre-conference sessions designed to generate new ideas on the future of learning.
Harrisburg University's expertise and exploration of games, simulations and virtual worlds for effective learning and education goes well beyond the current session. The University, through the Center for Advanced Entertainment & Learning Technologies (CAEL&T) and the Learning Technologies Master of Science (LTMS) program conducts The Learning and Entertainment Evolution Forum (LEEF) event which showcases immersive learning case studies, design and development sessions that explore new technologies that may impact game and simulation design in the future. The LTMS program provides opportunities for students to explore games and simulations for learning through the LTMS 603: Engaging with Activities, Games and Simulations course as part of the Educators' Technology Clinic format and offers a concentration in game and simulation design as part of the LTMS degree.
For more information on the University’s graduate and undergraduate programs, email Admissins@HarrisburgU.edu or call 717.901.5101. dkbvt
Founded in 2001 to address Central Pennsylvania’
For more information on the University's demand-driven undergraduate, graduate and certificate programs in applied science and technology fields, call 717.901.5146 or email Connect@HarrisburgU.edu
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Established in 2001 to address Central Pennsylvania’