Playable Impressions: Arcania: Gothic 4 PCGameTrek.Com UK Top Alexa Rank Video Gaming Website

Well, both PC users and the PS3 and Xbox 360 will be able to enjoy the fourth installment of the franchise just after the summer, editing it will come loaded with important innovations.
June 26, 2010 - PRLog -- Arcania: Gothic 4

Combat, magic, exciting and exploration missions: role of pure old school.

PC gamers are very familiar saga Gothic RPGs, since it leads us since 2001.
Lovers of RPGs of the old school have always revered the most famous saga Piranha Bytes, Gothic, because it is one of the clearest and most outstanding representatives of the genre ... at least in regard to the first two chapters. It is the third of them received very good reviews, problem avoid thinking in this fourth edition. To achieve this, the first decision taken by JoWooD is assigned to a new development team to handle the project. And the boys have been chosen for Spellbound, a veteran of this industry will take the baton from Piranha Bytes.

Arcania: Gothic IV will delight us with open gameplay of the old school: the role in a pure state.
Three islands at your feet
The history of Arcania: Gothic IV will take place 10 years later of what happened in the third episode of the series. The protagonist (totally new) is a young man whom fate will prepare a trip full of violence, struggle and revenge. Early in the game we find ourselves in a small village in an island called Feshyr, a place that will serve as training and contact-making adventure. The village will be destroyed soon after by an army of men arrived in a large vessel, a flag ship that will look very peculiar that will serve as the only clue to finding the perpetrators of the massacre.

From here start our real journey that will take us to visit two other islands more than a colossal size. As with most RPGs, at the beginning we almost helpless, being able to use weapons, items and basic skills. But this will totally change the course of the adventure. One of the key aspects in this type of production is the gradual empowerment of the protagonist, and in this case this aspect will be well taken. Regardless of power carry a large number of weapons, armor and items, also will be possible to improve the skills of our character as we gain experience, can improve such diverse fields as vigor, precision, discipline, magical powers, stealth ...

The size of the world that give life to the adventure will be beast. In fact, we will invest about 70-80 hours to beat the game according to the developers.
In Arcania will be equally important to master all our weapons and magical powers to explore the varied and extensive decorations. These scenarios will be populated by hundreds (literally) of characters with whom dialogue is possible. And in many cases will be the key to play dozens of side missions that will elapse in parallel to the dense plot line.

The control system is one of the most dramatic changes we will experience in this new edition of Gothic. Because, although it will be possible to maintain all of the above characteristics, those who so wish may control play with a more affordable and simpler interface. This series is intended to expand into new markets, is perfectly understandable given the times.

Technical strength
Another more dramatic changes enjoy in Arcania: Gothic IV will have much to do with all the graphics. And is that in preliminary beta that we saw we had access to important developments in the graphic. The textures, lighting sets, character modeling technology and an appearance showed considerably more elaborate than that seen in previous editions. Also, the transitions from day to night will be better represented, as well as the implementation of variable weather, which in fact have a decisive influence on the gameplay.

The technical section will give a major qualitative leap in relation to that seen in previous installments. The pictures speak for themselves.
In this sense, the only reproach we can graph on the unfinished version we tested is the frame rate, because the jumps were more than noticeable and was anything but soft. But since the title will appear during the month of October, is a problem that has all the earmarks of that going to be solved: there is plenty of time to correct it.

What does that showed a completely finished it was all concerning the sound. Both the soundtrack and the dialogue (in perfect Castilian) and sound effects were heard with utmost clarity, and it's just that we seemed pretty good.

Spellbound's work seems to be going in the right direction and, soon to apply them in the months remaining before the launch of the game, the result will be very interesting.

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