Supreme Court Justice Sandra Day O'Connor Teams Up With Madison Game Developer

Retired Justice Supreme Court Justice Sandra Day O'Connor improving civics education with video games.
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Madison - Wisconsin - US

June 17, 2010 - PRLog -- Retired Justice Sandra Day O'Connor of the US Supreme Court is spearheading new efforts to improve civics education and engagement. The project, called iCivics, is designed to inspire students to become more active participants in democracy through video games. To develop them, Justice O'Connor and the iCivics team turned to Madison-based educational software studio Filament Games.

Filament has created several titles with iCivics, including Do I Have a Right?, which explores the freedoms granted in the Bill of Rights through the operation of a fictional law firm, and Argument Wars, which casts the player as an attorney arguing landmark, historical court cases in order to experience the roles of reason and argumentation in law. Branches of Power allows a player to control the three branches of U.S. Government to better understand their roles and responsibilities, and Executive Command casts the player as President of the United States, challenging them to juggle the challenges and responsibilities of a term in office. LawCraft gives students a glimpse of the compromises often required by the legislative process, and the forthcoming Roots of Our Government will challenge students to design a country and keep their chosen Governing Machine running in the face of challenges unique to democracies, monarchies, theocracies, and more.

These games were recently unveiled at the 7th Annual Games for Change festival in New York City, along with a new iCivics website, also developed by Filament Games. In addition to featuring all the games for free play, the site facilitates teachers and students connecting with one another and with Justice O'Connor herself through discussion topics, short lessons called "Web Quests," and optional integration with popular social networking services like Facebook.

Filament Games ( is a Madison-based game development studio that exclusively produces educational games. Filament Games was founded in 2005 by education technology expert Dan White, game designer Dan Norton, and software engineer Alex Stone. In the time since, they have developed over 20 learning games for clients such as National Geographic and grown to a staff of 16.

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For more information about this topic, or to schedule an interview with Filament Games co-founders Dan White or Dan Norton, please call 608-251-0477, or email
Source:Filament Games
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Tags:Video Games, Educational Games, Supreme Court
Industry:Entertainment, Media
Location:Madison - Wisconsin - United States
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