BrainSavvyTM Game Company Introduces an Award Winning Teaching Template That Makes Learning Fun

BrainSavvy –Classroom Edition Boardgame. Is it a game? Is it a teaching tool? Or is it a total new method of teaching and learning? The answer is yes, yes, and yes! BrainSavvy is a brain warm-up, review and evaluation tool that makes learning fun.
By: Maribeth Davis
Feb. 10, 2010 - PRLog -- Mannford, OK, Feb. 10,, 2010 - BrainSavvy-Classroom Edition, now SMART BoardTM certified, equips teachers with the means to meet student need, even on a very tight budget with an award winning method.  

Teachers can download the BrainSavvy template at no cost if their classroom has a SMART Board.  SMART Board is an interactive whiteboard that uses Microsoft technology.

BrainSavvy is also available as an inexpensive boardgame that costs less than $30 and is just as effective as playing on SMART Board. The BrainSavvy method works with almost any classroom, no matter the age, class size, or subject.

BrainSavvy is not a consumable product; therefore, it is an economically friendly way for schools to use their financial resources.  One boardgame works for the whole class for the entire year and because it is erasable and made of a pliable and magnetic material, it will likely last for many different classes for years. It rolls up and goes into a protective tube for storage when not in use.

BrainSavvyTM Game Company placed second in the small business category at the 2010 annual Wes Watkins New Products Fair, receiving $750 cash award for BrainSavvy - Classroom Edition..

BrainSavvy, now SMART BoardTM certified, looks and plays like a game with colorful brains to move around a track; but it is really a brain warm-up, review, and evaluation tool for teachers.

BrainSavvy was created for teachers by teachers with doctorate degrees and years of teaching experience to provide educators with a template for differentiated instruction, offering creative methods to meet state and federal performance benchmarks, all while making learning fun.  

Differentiated instruction is a teaching approach that adapts to meet individual and diverse student needs in the classroom. Teachers need to be creative and flexible thinkers in order to adjust the curriculum presentation to reach every student. BrainSavvy helps them do so.
BrainSavvy motivates even bored, apathetic students to study, while promoting citizenship skills by developing cooperation and tolerance. Diverse team members, chosen at random with sorting chips, need to work (play) together in order to win; which is a lot like the real world.

Students crave to fit in and be accepted by peers; but often ‘fitting in’ leads to negative behavior. Playing BrainSavvy on a regular basis uses positive peer pressure to maximize learning, by building team camaraderie and team allegiance through the simple competition of a game.

The research by Judy Willis M.D., a neurologist and teacher at Santa Barbara, suggested that when students have an enjoyable experience (fun), the brain is able to better retain information.
Brain scans showed that when students collaborate with classmates in joyful cooperative learning activities  the passage function of the brain is enhanced, which moves information from the intake area to the memory storage regions of the brain (Willis, 2007).

Teachers provide the questions or allow the students to write questions over whatever material being taught. Players learn to be prepared, just in case their chip is drawn to answer a question for the team.

According to Donna Goodman 4th grade teacher from Moore, Oklahoma, “My students absolutely love the friendly competition. It keeps them on their toes. The affect on classroom behavior has been positive.”

There are many ways to play BrainSavvy. Teachers adjust it to best suit their teaching style with the individual students and the subject being taught. BrainSavvy offers teachers a great deal of flexibility and opportunities to be creative.

Teachers can allow students to move their "brains" forward for making the right choices in difficult situations or for “doing the right thing.”  

BrainSavvy not only makes good use of school resources, it saves natural resources, too. Students read and study from their books, but do not need paper or pencils to answer questions with BrainSavvy.  For example, every kid could have their own small dry erase board and hold up the answer at the count of three. Everyone who gets the right answer gets to move his or her teams brain forward.

For more information about BrainSavvy, go to There you will find complete game information, testimonies from teachers and suggestions for playing BrainSavvy.  Watch video at

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BrainSavvy Game Company encourages creative thinking through learning styles that equip and motivate individuals to come up with solutions for tomorrow.

BrainSavvy – Classroom Edition Boardgame, now SMART BoardTM certified, looks, and plays like a game with colorful brains to move around a track; but it is really a brain warm-up, review, and evaluation tool for teachers.

Educators with doctorate degrees that specialize in creative thinking developed BrainSavvy to provide teachers with a template for meeting state and federal performance benchmarks, while developing citizenship skills; all while making learning fun.

“Our mission is to legitimize play as an effective method for learning”. BrainSavvy Game Company is an education advocate company, featuring Dr. Kathy Goff, expert on creativity, the creative mind, and learning.
Source:Maribeth Davis
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Tags:Creativity, Play, Learning, Motivation, Teaching, Education, Creative Thinking, Differentiated Instruction, Citizenship
Location:Oklahoma - United States
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Page Updated Last on: Feb 10, 2010

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