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Follow on Google News | ButterflyNetRender 6.5: Revised and Updated!A popular network rendering controller for Lightwave, Maya, Modo, Messiah Studio, 3DSmax, and more - has been updated with new features – Including updated platforms!
Committed to software excellence, the development team keeps ButterflyNetRender current with technology changes by adding new features to meet the needs of the computer graphics industry. It is widely used throughout the industry to create animations and television shows. Below are the most important new features in ButterflyNetRender: Changes in version 6.5 include: • Added Lightwave platform type (Lightwave 2015.3) • Fixed Lightwave Camera Multi settings • Added Modo platform type (Modo 901) • Updated Modo scene reader • Updated the Windows BNR Client to support the ability to select which CPU/Cores • Fixed default BNR Client getting set to Group2 instead of Group1 • Fixed the Enable/Disabling Columns UI in Queue and Nodes tab (Options-> • Fixed the '100 percent Complete' UI display issue • Fixed duplicate nodes names when upgraded from BNR4 • Added ability to enable Email notification per platform type (Start, Stop scene, on errors) • Updated how the Autoload loads scenes (limit total loading and load delay) • And many more! • plus minor bug fixes to improve performance ButterflyNetRender technology has been given credits by many industry experts, including those from 3D World Magazine, CGFocus.com, and Keyframe. Many companies use ButterflyNetRender - Including NASA! - A partial list of Animation Studios can be found at our website. It’s also been used to help create award winning animations: ‘850 Meters’ by THURISTAR - http://www.thuristar.com/ ‘Abiogenesis’ ButterflyNetRender 6.5 runs under Microsoft Windows 10, Windows 8/8.1 (32/64), Windows 7 (32/64), Vista (32/64), Windows 2008, Windows 2003, XP(32/64) and OSX 10.5+(PPC/Intel) About Liquid Dream Solutions Liquid Dream Solutions is a Pacific NW-based technology company founded by software engineer Paul Lord in 2001. Over 15 years, Paul Lord has been working as a software architect designing mission critical applications. He has worked for Monolith Productions, a Seattle-based gaming company, on the A.I. development team for the game: Blood II. He has also worked as a programming consultant for Luxology on their graphics software: “Modo”. More information is available from www.liquiddreamsolutions.com End
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