Lumosity in a Book: Eye-Q, Big Book of Visual Puzzles for Artists, Architects and Reason-able People

Whether you do puzzles for fun or to improve you mind, the "Eye-Q" book offers games that provide plenty for both. This collection of over 200 original visual puzzles is fun, challenging, beautiful and multi(ne)farious.
 
SEATTLE - July 21, 2014 - PRLog -- You don't have to be an artist or an architect to enjoy solving this collection of visual puzzles. If you can draw a straight line between two dots about 1/8 inch apart then you have the skills. All you need is a pen or a pencil, an eye or two and a functioning brain. The 200 original puzzles will provide you with hours and hours of fun challenge, or challenging fun, that may improve your mind. If you let them.

Eye-Q, Big Book of Visual Puzzles for Artists, Architects and Reason-able People is now available for pre-order from Kickstarter. The book is available only through to August 13. If the campaign to fund the publication of the book fails, the book and its 200 original puzzles, will not be available again, anywhere.

To pre-order, go to:

https://www.kickstarter.com/projects/konokopia/big-book-of-visual-puzzles

Lumosity in a Book

If Lumosity digital games actually work in improving your brain, then Eye-Q, Big Book of Visual Puzzles for Artists, Architects and Reason-able People (or the Big Book of Visual Puzzles, if you prefer, or simply Eye-Q) may work even better.

Why? Simply because these pen and paper puzzles allow you the time to think. Thinking improves the mind the way that curling dumb-bells improves the biceps. And while digital games give you the opportunity to think, they don't give you the time to think. Digital games are a test of reaction. They are reflexive. Pen and paper puzzles, the Eye-Q pen and paper puzzles, test your mental mettle. They are reflective.

These variegated puzzles challenge your perception skills, your memory, your ability to learn from examples, your ability to focus and concentrate, your ability to visualize in your mind.

And what makes the book better than video games is that it is a physical object. After you have completed your intellectual journey, you have a beautiful memento of that journey. And it will be a beautiful memento because these visual puzzles were designed not only to be challenging but to be visually attractive.

But the puzzles provide more than just a mental challenge. The 17 different types of puzzles designed for the book are also meditative, fun, beautiful, and multi(ne)farious.

The book will provide you with hours of fun, hours of frustration and hours of relaxing, forget-your-troubles-for-a-moment meditation.

Collection of Types

The book includes 17 original puzzle inventions and re-inventions. They are the following:

Pattern Square, Pattern Search, Building Blocks Connect the Dots by Break^ing the Line, Visual Sudoku, DeStijl Squared, Skritches Squared, Perimeter of Perplexity, Lover's Duel, MazeSquare, What's Different?, Crossing, Daedalus Palace, Daedalus Treasure, PlusMinus, Architecting, Remembro, Adventures in Labyrinthos

For examples of each puzzle, for more information about the book and to pre-order, please see the Konokopia website or the Kickstarter campaign page:

https://www.kickstarter.com/projects/konokopia/big-book-o...

http://www.konokopia.com

Contact
Maciek Jozefowicz
***@konokopia.com
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Tags:Puzzle Book, Lumosity, Visual Puzzles, Pen And Paper Puzzles, Mind Games
Industry:Books, Games
Location:Seattle - Washington - United States
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