Thirteen Kickstarter Projects: An Oeuvre of a Creator

One creator's plan to put his oeuvre on Kickstarter for the market to decide what projects become products: a jigsaw puzzle, 3 puzzle books, 6 illustrated children's stories, a series of drawings, a series of paintings and a series of sculptures.
 
SEATTLE - June 25, 2014 - PRLog -- I have been developing a dozen or so projects over the past 20 years, or so. These projects will stand as my contribution to the world. A few of those projects have been completed and they are ready to be manufactured but most of them are in the rough draft stage, awaiting the final finish. But I've realized after the failed MazeScroll Kickstarter campaign that there is no point in finishing projects that nobody is interested in. It is a waste of my time and my effort. I am more than satisfied with leaving my projects in the rough draft stage.

That is the reason I have not completed the majority of my projects. I don't feel the need. What I need an incentive, a financial incentive, to take all my rough draft projects and make them into completed products.)

This is where Kickstarter comes in very handy. Which projects will get completed and manufactured, if any, will be decided by the Kickstarter market. If there are enough backers/consumers for a particular project/product then I will complete it, manufacture it and ship it to them. If there are not enough backers/consumers then the Kickstarter presentation page will be my "contribution to the world".

I think this is a good way of finally finding closure for these projects. It is a good way for me to let go of them and still have a certain satisfaction that I did what I could do with the resources that I had at my disposal.

These Kickstarter campaigns are going to be short. That is why I call them quickies. I've learned from my own experience that it takes less than a week to know whether a campaign will succeed or not. The vast majority of backers come in the first two days of the campaign and the last two days of the campaign. The middle is relatively dead.

That is why each Kickstarter Quicky will last one week. It will start on a Monday and end on a Sunday. While a campaign is running, I will be preparing the next one.

I have also learned from experience that media marketing does not work for my projects. The biggest reasons is that I don't have the capital to manufacture "review" copies of whatever project that is being campaigned. And without these kind of free "giveaways/bribes", I have no chance of any substantial media attention. Besides, most of these project are not completed, thus there is no reason to produce sample copies.

(Also, I suspect, though I cannot really prove (even if I could, it would serve not purpose), that there is some prejudice at work here. Especially with the social media, aka. bloggers. To be frank (and "Frank" may be an improvement over "Maciek"), Polacks were permitted to come to America to be manual laborers and we are seen as such in the eyes of the majority of Americans (We are the legal, Caucasian version of illegal Mexicans, seen as hard working but not very bright.). And in honesty, maybe that is not inaccurate a perception, especially where art is concerned. I don't know of any world class artists that are Polish, living or dead.)

This makes preparations quick and simple. Each project will, of course, have a Kickstarter project page. In addition, each project will have a Konokopia website page, a blog post and a news release announcement.

I expect each Kickstarter project campaign to fail. In fact, I am counting on it. Otherwise I will not, would not, be able to launch 13 projects one after another. A successful project will force me to take the time to do whatever is needed to fulfill it. That is why I am setting the minimum funding for each Kickstarter campaign at $20,000. While that may seem high, I have observed successful campaigns reach $50,000, $70,000, even $100,000 plus, within the first week.

I decided to make $20,000 a minimum for two additional reasons. One reason is that I have to make enough profit from a project to invest my time into it. I cannot commit myself to doing four to six months worth of work for half a months worth of profits (That is essentially what happened in my one and only successfully funded Kickstarter project.). I am Polish, but I am not that stupid.

The second reason for the $20,000 minimum is ego. I am a serious creator, creating amazing, unique and extraordinary projects. I have sacrificed over 20 years of my life to develop these projects and I expect high benefits from them. Besides, a low minimum makes a bad impression. It creates a perception that I have low expectations and low value of myself and of my work. If I don't value my work highly, I should not expect for others to value it highly.

Why launch a Kickstarter campaign knowing ahead of time that it will fail? Because while I expect to fail, I vainly and naively hope to catch lightning in a bottle. I hope that one of these projects will be my "blockbuster". (That is impossible because successful projects require months of pre-launch preparations. For a project to be successful, lots and lots of people need to know of the project before it launches. Actually, lots and lots of people have to want the project before it launches.)

So what I really expect to accomplish by these campaigns is to essentially build "my Kickstarter website". I am using Kickstarter as an additional website for Konokopia. I can put links to my other sites in the project pages. This way, I am introducing my work to people who might otherwise not come across it.

Will this yield any practical benefits? Not at all, or very little. But the Kickstarter "website" is free.

If, by chance, a campaign for a project comes close to the minimum funding within the allotted week, I will relaunch it with an extended deadline to give it a second chance for success. The Kickstarter Quickies are water testers, so to speak.

. . .

Well, that was really much ado about nothing. Here is the list of the 13 projects that will make up the 13 Kickstarter Quickies (If I had the resources to complete all 13 projects, I think that they would make up a brilliant oeuvre that few artists/creators could rival. And adding Labyrinthos, MazeScrolls and Mesa, makes an oeuvre of 16 projects.):

1. MazeSquare Jigsaw Puzzle Game Boards. Puzzle/boardgame.

2. Welcome, Welcome, Welcome. Illustrated children's ScrollStory.

3. Kolin. Graphic novel/comic book.

4. Adventures in Labyrinthos. Puzzle, illustrated children's story.

5. Little Superheroes. Graphic novel/comic book.

6. Oomalooma. Illustrated children's ScrollStory.

7. Adventureland. Graphic novel/comic book.

8. Big Book of Pattern Squares. Puzzle book.

9. Big Book of Visual Sudoku. Puzzle book.

10. Big Book of MazeScrolls Squared. Puzzle book

11. Play Series. Oil Paintings.

12. Nudes. Wood Sculpture, part of the Constructions Series.

13. Meditations. Abstract pen drawings.

For more information about each project please contact the creator and see the creator's website at http://www.konokopia.com

Contact
Maciek Jozefowicz
***@konokopia.com
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Tags:Art, Children S Books, Comics, Puzzle Games, Sculpture
Industry:Arts, Books
Location:Seattle - Washington - United States
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