“Finally, a book that doesn't try to impress the reader with obtuse C++ code!” said a satisfied customer who expressed his satisfaction upon reading the book.
It is commonly noted that this book focuses on raw game development at a beginner and intermediate level. The nitty-gritty nature of the book may come from the author’s desire to write a book that covers the fundamentals of game programming without adding “filler” content.
Here's what the author had to say after the first month of the book’s release:
“Before writing this book, I would buy as many game programming books as I could get my hands on. I always felt like they would avoid topics like game engine development and high-level software engineering, but spend pages upon pages covering topics that didn’t add much value to the book. My focus when writing this book was to make sure that the reader would benefit from reading my book on a long term basis. This meant covering multiple platforms and focusing on subjects that are indispensable for any game developer. I’m happy with the results and all the feedback I’ve received. My proudest accomplishment was receiving an email from a high school student that put together a Flappy Bird clone after reading my book. The game he made plays just like the real thing!”
The Black Art book has been praised as a leading release in the field of game programming literature. Its innovative approaches to teaching varied subjects has earned it a place in the game development industry. The book is available for purchase at Amazon and quality retailers such as Barnes & Nobles, and Books-A-Lot.