City Rush – a bastard child of Harbor Master and Flight Control

The success of Flappy Bird has proved that you can build the community of the game fanatics upon frustration. After withdrawing the game from the Play and App Stores many authors have tried to recreate this endeavor.
 
April 23, 2014 - PRLog -- In City Rush we are controlling the traffic lights in such a manner, as to ensure fluent street traffic. Seems easy, but the task gets complicated when the number of cars on a map exceeds several dozens. Short streets make multi­level traffic jams appear, and the drivers’ (as well as ours) frustration hits an all time high. It is the drivers’ frustration meter that we have to pay attention to, because when it will reach the critical level the game is over. We are competing with other players, trying to achieve the longest playing time possible.

We can choose from 3 cities: Cracow, Paris and New York. The developers have displayed some local patriotism handing us over Cracow as the first map to play on. Unfortunately, it is a mystery as to how can one discover Paris map. The creators deserve praise for the fact that we can vote for the next map we will see in the game. Everyone knows that we get the most fun from playing in the city we live in. It adds spice to the game to discover easter eggs, for example, after pressing on St. Mary’s Church we will hear its renowned Trumpet Call, or after pressing on Wawel Dragon we will see a flame coming out of its jaws. These are only some of the elements comprising the unique character of each of the cities. For instance, you can hear the clatter of horse’s hoofs, which carries tourists around the Cracow Main Square. We can hear an
accordion melody at all times, building up the unique vibe. There is a lot going on the game screen. We can appreciate brilliant, tasteful graphics.

The game combines the frustration of Flappy Birds, the need to plan your moves known from Harbor Master, as well as the agility and precision needed in Flight Control. It is definitely one of the “easy to learn, but hard to master” type of games. After a certain time the city starts to get so jam­packed that a single pair of hands is not enough, which makes it possible for two or even three people to successfully play the game. Staying in over six minute mark is no small feat. Graphics, atmospheric music and playability – all this makes City Rush a game you can spend many evenings playing.

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Pawel Kontek
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