The Shoe-In-Money Review - Jeremy Schoemaker (and Peng Joon) From Overweight to Wealthy? Read This

He Created Shoe-In-Money Blueprint and His Blog Rakes in One Million Dollars A Year!
By: clickbank
 
March 16, 2013 - PRLog -- The Shoe-In-Money Review - Jeremy Schoemaker (and Peng Joon) From Overweight to Wealthy? What You Should Know Before Buying....

Here's a story that tugs at the heart.

Jeremy Schoemaker was overweight all of his life.

Even at 14 years old he was 300 pounds!

Childhood Obesity
Childhood obesity is a condition where excess body fat negatively affects a child's health or wellbeing. As methods to determine body fat directly are difficult, the diagnosis of obesity is often based on BMI. Due to the rising prevalence of obesity in children and its many adverse health effects it is being recognized as a serious public health concern.The term overweight rather than obese is often used in children as it is less stigmatizing. In order to prevent or reverse obesity in children it is necessary to perform a population wide reassessment of the calorie intake as well as activity recommendation due to the sedimentary lifestyle of children nowadays.

Easy to imagine the teasing, embarrasment, mental anguish this would cause. And it's even easier to imagine how this would negatively impact someone's self image and outlook on life.

Emotional Problems
The first problems to occur in obese children are usually emotional or psychological. Childhood obesity however can also lead to life-threatening conditions including diabetes, high blood pressure, heart disease, sleep problems, cancer, and other disorders. Some of the other disorders would include liver disease, early puberty or menarche, eating disorders such as anorexia and bulimia, skin infections, and asthma and other respiratory problems. Studies have shown that overweight children are more likely to grow up to be overweight adults. Obesity during adolescence has been found to increase mortality rates during adulthood.

He eventually got into internet technology and started to manage servers, develop security systems, and create websites.

He learned to love it.

Then he started an online gaming site. He was getting paid to do something that he loved. This is the dream that we all have.

Online Gaming
An online game is a video game played over some form of computer network, using a personal computer, video game console or handheld game console. This network is usually the internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the internet and the growth of internet access itself. Online games can range from simple text based environments to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.

Unfortunately he lost everything to the Dotcom Crash!


The Dot-Com Bubble
The dot-com bubble was a historic speculative bubble covering roughly 1997 – 2000 (with a climax on March 10, 2000, with the NASDAQ peaking at 5132.52 in intraday trading before closing at 5048.62) during which stock markets in industrialized nations saw their equity value rise rapidly from growth in the Internet sector and related fields. While the latter part was a boom and bust cycle, the Internet boom is sometimes meant to refer to the steady commercial growth of the Internet with the advent of the World Wide Web, as exemplified by the first release of the Mosaic web browser in 1993, and continuing through the 1990s.

The period was marked by the founding (and, in many cases, spectacular failure) of a group of new Internet-based companies commonly referred to as dot-coms. Companies were seeing their stock prices shoot up if they simply added an "e-" prefix to their name and/or a ".com" to the end, which one author called "prefix investing".

A combination of rapidly increasing stock prices, market confidence that the companies would turn future profits, individual speculation in stocks, and widely available venture capital created an environment in which many investors were willing to overlook traditional metrics such as P/E ratio in favor of confidence in technological advancements.

Venture capitalists saw record-setting growth as dot-com companies experienced meteoric rises in their stock prices and therefore moved faster and with less caution than usual, choosing to mitigate the risk by starting many contenders and letting the market decide which would succeed. The low interest rates in 1998–99 helped increase the start-up capital amounts. A canonical "dot-com" company's business model relied on harnessing network effects by operating at a sustained net loss to build market share (or mind share). These companies offered their services or end product for free with the expectation that they could build enough brand awareness to charge profitable rates for their services later. The motto "get big fast" reflected this strategy.

Then in 2003 Jeremy Schoemaker was homeless, in debt, and morbidly obese. You can only imagine what his mental state was at this point.

Then He Met A Woman
But then the most incredible thing happened!


To continue this story click on the link below:

http://mlwblog.com/jeremy-schoemaker
End
Source:clickbank
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