Set 40 years in the future, Operation Giant will give a grim look at just how far mankind will go in hopes to save the planet from total annihilation against an incredibly advanced cyborg race of planet stripping extra terrestrials. This devastating invasion has caught the entire world off guard, destroying 90% of the world's military defenses in a single day. There is no time to rebuild traditional military forces. With their backs against the wall and facing total extinction, the military executes a new defense initiative: known internally as Operation Giant.
Using the team's past experience from developing on traditional AAA game consoles, Fenix Fire plans on bringing this foreboding future war to life by pushing the performance boundaries of the Ouya and its Tegra 3 graphics processor. Even in Operation Giant's early prototype phase the team has been able to create a high resolution "Giant" character using the same techniques employed by more expensive consoles such as the Xbox360 and PS3.
“We're thrilled to have the opportunity to create Operation Giant for the Ouya. Traditionally, we would have to spend months building and shopping a demo around to publishers in hopes of securing a publishing deal. The Ouya, and it's digital download open distribution model, has changed this for us. For the first time we can freely develop for a game console, allowing us to focus 100% on evolving the brawler genre with Operation Giant,” said Brian McRae, CEO of Fenix Fire Entertainment.
Operation Giant features include:
• High Quality, Console Grade Graphics
• Innovative Combat System
• Interactive Environments, Convert Ordinary City Structures Into Weapons
• Powerful Character Upgrade System
For any additional information about Operation Giant please visit http://www.fenixfire.com or follow us at:
About Fenix Fire Entertainment
Fenix Fire Entertainment was founded in 2010 by husband and wife team Brian and Anna who have both been professional game developers since May 2000, then developing for an emerging new console from newcomer Microsoft which later became the first Xbox. Both Brian and Anna studied art and computer graphics and have worked for big console game publishers such as Midway Games, Blizzard Entertainment, The Collective, and High Voltage Software.
As an independently owned developer and publisher of videogames, Fenix Fire is focused on creating rich, beautiful worlds full of life and detail, all made possible since adopting the Unity 3D game engine. Together with our top industry partners, they aim to create the best quality videogames possible and explore their imaginations.