The Rubik's Cube has been puzzling the world since the 1980s. More than just a toy Rubik’s has inspired everything from fashion, art and culture to particle physics! In 2007 the Rubik's Cube beat stiff competition to be recognised in the annual CoolBrands list by the Superbrands organisation.
The range of clothing is now available for sale via http://www.rubiks.com/
“We chose Spreadshirt because of their reputation, vast product range and the partners they already work with”, says Mike Townend at Seven Towns. “Spreadshirt’
Philip Rooke, CEO at Spreadshirt states “I am delighted to be working with Seven Towns on for the Rubik’s Cube I have had one of these since I was 11 and I still cannot do it. They are an iconic license that customers identify with and love. Now like many licensors, they have realised that Spreadshirt can offer a whole new range of merchandising opportunities. Merchandising can be as complex as their puzzles but Spreadshirt is able to make it simple for them.”
Note to Editors:
Images are available via the Spreadshirt Press Room:
Spreadshirt is the leading multi-channel clothing commerce platform for creating, buying and selling personalised apparel. For the more than 40,000 active online shops selling around the world in 2011, the Spreadshirt c-commerce platform offers a flexible, risk-free, print-on-demand approach. Spreadshirt’
The platform provides multiple channels to bring customers’ ideas to life on clothing. These channels include 3rd party e-commerce marketplaces like Amazon, white label and social media shops, and countless other applications using Spreadshirt’
Founded in 2002 in Leipzig Germany, Spreadshirt is a global company with Headquarters in Germany and the United States and factories in North America, Germany and Poland to allow rapid delivery to customers. For additional information, visit Spreadshirt on Twitter, Flickr or Facebook.
About Seven Towns Ltd
Seven Towns Ltd invent and design toys and games for licence to manufacturers worldwide and have introduced more than 320 original games and toys throughout the world. Many of these successes, like the Rubik's Cube, have achieved mass consumer recognition.
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