Game projects are the lifeblood of gaming students at University of Advancing Technology (UAT). Not only do the students have the opportunity to work on a gaming team, but they get to test out their own programming, design and animation skills on a working game. This week the gaming students and faculty held the annual Game Project Job Fair to recruit new students to the projects already in the works. Because UAT classes run year round, gaming projects are able to carry over from semester to semester as teams complete sprints and meet new objectives; continuing even through the summer months.
The fair started with all of the active game projects demonstrating their games in the commons area, followed by the individual teams giving presentations about their games in the UAT theatre. Some of the featured gaming projects currently in progress include Palio Project, Aquaphobia and Tellus.
Aquaphobia is a 2D side-scrolling action platform game with numerous levels and a variety of game modes. The core game mechanics combine an innovative use of physics-based gameplay through a traditional platform and actions gameplay. Tellus is a resource management simulation that challenges players to improve the quality of life for all of Earth’s inhabitants. It is a real-time online game that gives players a 40-year span to change the world through utilizing resources wisely. Tellus was recently featured on IndieDB and future plans include development for the iPad and other tablet computers. Palio Project is a new game, inspired from a study abroad trip UAT students and faculty took this summer to Italy. The game is intended to capture the majesty of the Palio, a horse race in Siena, Italy. In this 90-second race for honor, players will actually be playing from the viewpoint of the horse. With skill, focus, and a little bit of luck, the player will come out victorious.
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