What is so special about the upgraded OpenGL 4.3 version?
The most important feature of the enhanced version is the introduction of Compute Shaders that harness GPU parallelism for advanced computation. There are some other upgraded features that are listed as below:
• ETC2 & EAC texture compression formats
• Increasing Memory security
• Enhanced debug message
• Texture parameter queries
• Shader storage buffers and more
OpenGL ES 3.0 is also released
The Khronos Group also released the new OpenGL ES 3.0 specification to bring the world of 3D mobile graphics to the next level and is backwards- compatible with version 2.0. The variant for mobile device that just got bumped to 3.0 represents a new version of GLSL ES shading language, supporting integer & 32-bit floating point operation. The specification brings in guaranteed support for advanced texture effects and the next generation ASTC compression that diminishes texture footprints without a distinct visual hit.
With the new OpenGL ES 3.0 version coming into existence, it proves to be an important step taken by the Khronos Group for mobile and embedded graphics, that will overshadow the boundaries between mobile & traditional high end graphics platforms and will jump to the next feature-
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