Created as an experiment into the nature of time itself, the virtual world of Arteess exists, in the near future, as a private digital realm. A full-body virtual reality experience where the talented, the shrewd and the lucky are invited to participate in an international war zone of nomadic factions. Where an hour in reality is torn and expanded into an entire month in the game. A mere twelve hours becomes a year of constant warfare, with each player’s avatar requiring the same care and attention that their real bodies would. A year of brutality leading to countless deaths, each rewarded with new life in the form of re-spawning.
We are introduced into the world of Arteess alongside the Shard squad, a group of friends specialising in Conflict arenas, playing as a cohesive unit led by Splint. Though each member possesses unique talents, they are ultimately defined by their personalities, their own personal battles and the moral choices they make in the consequence-
Al Murray, Managing Publisher of Elsewhen Press said “James is an exciting young writer who has grown up alongside the world of gaming. He writes enthusiastically and believably about the sort of virtual world that many gamers would love to inhabit. The technology may not yet be able to deliver a gaming experience as rich as that in Arteess, but James’ imagination certainly can. We are sure that this series will prove to be very popular with gamers and non-gaming science fiction fans alike.”
Elsewhen Press adopts a digital-first policy, initially publishing new titles in ebook format and subsequently in print editions. Arteess: Conflict by James Starling will be published in a digital edition this winter and in print next year.
About James Starling
James Starling is, by all definitions of the word, a gamer. From the mean inhospitable streets of a lovely little community nestled deep within the Devon coastline, James finds himself caught between two distant generations. Dragged along with the modern and the technological, he revels in the virtual environments and endless community entertainment of this millennium’s gaming scene. Whichever way you put it, he’s certainly caught up in the rush of gaming to the point where it’s become a bit of an obsession.
Bridging the chasm-like void between literature and gaming, James brings together both the disturbingly amusing black humour of the gaming community, and the focus, scope and monumental scale possible within modern literature. He’s quite fond of the end result... Of course, he’s also been heard to furiously defend the potential virtues of chocolate-coated bacon, so his opinion might be somewhat invalid.
Elsewhen Press contact: Al Murray
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