"It is incredibly exciting to welcome aboard an innovative and result-driven game developer like Octavian", said Max Nicoletti, CEO & Co-founder of Inneres Auge Company. "I will count on him for blending our future projects with the upcoming technologies so we could have the competitive advantage needed in such a progressively demanding business."
"Ever since I've started this business, my goal was to create great games that would both entertain people and hit the top chart any indie dev dreams about", said Octavian Stirbei, now Chief Technology Officer at Inneres Auge. "By joining Inneres Auge, I know that now I am in the right place and I have the right tools to achieve this goal."
From the newly acquired pool of games, the main focus will be building up on Brave Beak and ensuring regular updates for the game. "Brave Beak is the best example of an indie title worthy to be polished and further developed by a professional company to reach the world wide popularity it deserves", said Iulian Agapie, Studio Director at Inneres Auge.
The other two titles - Bastards and Huebris - are also subjects to future development and their relaunch will follow gradually.
This acquisition is an important part of Inneres Auge's strategy, along with continuously developing the current game portfolio and periodically releasing new, unique titles.
IMPORTANT NOTE: Due to technical limitations of the distribution platform, all games formerly in Octavian Stirbei's portfolio are currently not available for purchase. Separate press releases will be launched to announce the availability of these games under the new developer name Inneres Auge Co.
About Octavian Stirbei
Octavian Stirbei is an independent developer activating in the iOS market since early 2009. He has released four titles on App Store that received good feedback from the iOS gaming community.
About Inneres Auge Co.
Inneres Auge Co., based in Bucharest, Romania, is a professional studio activating as a competitive game & app developer in the mobile app industry. Inneres Auge’s first successful partnership started in 2011, by signing an agreement with Electronic Arts for the title Candy Town, which was published by Clickgamer (an EA division), on the App Store.