PRLog - Dec. 7, 2011 - SUNSHINE COAST, Australia -- Here’s an excellent little project for anyone that creates or works with iOS libraries:
[Xcode] Building Universal iOS Frameworks
This project provides shell script that will add a new Project Template to Xcode, one that can be used to build universal iOS frameworks.
Now this wouldn’t be a big deal (and in all rights, shouldn’t be a big deal), if not for the fact that for some unspecified and frustrating reason, Xcode has no built-in ability to create such frameworks.
This means that up until recently if you had an iOS library that you wanted to use across many projects, or that you wanted to distribute for other developers to use in their projects, you had only a few unappealing options:
- Include your source code in every project that uses your library (increased compilation time, hooray!).
- Build two library versions, one for armv6/armv7 and one for x86.
- Screw with the linker to manually create a “fat” library.
- Use the Bundle Hack and hope that it works.
It’s worth noting here that the first three options listed above do nothing to help with the management of any shared header files needed to actually make use of the library code.
The fourth option does allow you to include public headers in your build artifact, but the setup to do so is tedious, and the entire thing is basically a giant hack besides. None of these options are really very convenient or useful from the developer’s point of view.
What developers really need, what they should have access to, and what Xcode should have supported at least since the release of iOS 4.0, is the ability to build frameworks that are “real” frameworks in the same sense that UIKit and CoreGraphics are real frameworks. And that’s exactly what the iOS-Universal-
Just install it and you get a handy Xcode template that can be used to build universal iOS frameworks. These are real frameworks that include binaries for both x86 and armv6/armv7 in a single package, automatically bundled with your public header files. You (or anyone else) can then use the generated framework inside of other projects in the same way as any other iOS framework; just add it to your “Link With Binary Libraries” build phase, and you’re done.
All told, the iOS-Universal-
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