PRLog - April 11, 2011 - NEW YORK -- NEW YORK and ANAHEIM, Calif. – More than 200 leading comic artists, writers and producers will be on hand as North America’s largest pop-culture tour continues at Wizard World Anaheim Comic Con at the Anaheim Convention Center, April 29 through May 1. Huge industry names like Judd Winick, William Stout, Mike Grell, Bill Sienkiewicz, and Arthur Suydam will be joined by other comic superstars at the second annual event, which will bring together thousands of fans of all ages and dozens of celebrities and industry professionals to celebrate the best in pop culture, movies, comics, toys, video gaming, television, gaming, original art, collectibles, contests and more.
Headliners Winick ("Power Girl, Justice League), Stout ("The Dinosaurs"), Grell ("Green Arrow," "Green Lantern"), Sienkiewicz ("Elektra," "Assassin") and Suydam ("Marvel Zombies," "Army of Darkness") will be complemented by Nathan Edmonson ("Who is Jake Ellis?" "The Light), Ethan Van Sciver ("Green Lantern," "Superman/Batman")
In addition, eight artists from the popular "World of Warcraft" adventures by Blizzard Entertainment will be on hand. Fans can interact with Thomas Denmark, Cole Eastburn, Lucas Graciano, Mike "Daarken" Lim, Glenn Rane, Tony Washington, Michael C. Hayes and Trent Kaniuga.
“Fans will appreciate the depth and breadth of comics talent assembled at Anaheim Comic Con,” said Gareb Shamus, Wizard World CEO. “With more than 200 local, national and international creators, including some of the biggest names in the industry, there's something for fans of all comics styles.”
Anaheim Comic Con is the fourth stop on Wizard World's 2011 North American tour, which to date has 13 events scheduled. Hours are Friday, April 29, 5-9 p.m., Saturday, April 30, 10 a.m. - 7 p.m., and Sunday, May 1, 10 a.m. - 5 p.m. Tickets are available in advance online at www.wizardworld.com/
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Wizard World (OTC: WIZD) is a producer of pop culture and multimedia conventions across North America that markets movies, TV shows, video games, technology, toys, social networking/gaming platforms, comic books and graphic novels.