2D Mario via 3D Mario on Nintendo 3DS

New battle between 2D Mario via 3D Mario will begin on Nintendo 3DS
 
Nov. 2, 2010 - PRLog -- For the battle of 2D  Mario via 3D Mario over the past generation, the result turn out that 2D beats  3D since first one sells better. Recently, Miyamoto represent Nintendo say that  they also will make both 3D and 2D games on 3DS since they both have their own  appeal. New battle between 2D and 3D will begin.

Nintendo has been  releasing two general lines of Mario games over the past generation: 3D games along  the lines of Super Mario Galaxy and 2D games along the lines of New Super Mario  Bros. Till now, the latter type sells far better, see the following sales statistics:

 Super Mario Galaxy 1 & 2 combined total  sales: 12.3 million
 New Super Mario Wii total sales: 15.5 million
 New Super Mario DS total sales: 22.4 million

Can this mean that  players like Mario best when his world is flat and prefer running from left to  right? In some level, it can be.

Now let us analyze  general merits and demerits of 3D (the current polygon-based 3D). 3D visuals  give players a greater sense of being part of the action and give more freedom  and choice. But in another hand, it has the demerits as they appear too  complex. Some players say that” appear too complex” is not the only reason that  3D games aren't as popular. They add that Galaxy are "strange"; and "confusing"; chaotic, unreliable, and don't make any sense.

Turning to 3DS, during a Q&A session at Nintendo's  earnings briefing, Miyamoto said Nintendo also will make both 3D and 2D games on  3DS since they both have their own appeal. He outlined how the 3DS's 3D display  effects could help both types of Mario.

For the 3D type of Mario  game -- and this includes Zelda, he said -- it can be difficult to perceive  depth, for example if you multiple floors stacked up on top of one another.  However, if you have a similar situation on the 3DS with the 3D effect turned  on, you can more clearly see what's closer to you.

The 3DS's 3D effect also"gives a great feeling of existence to Mario, Link and others,"said  Miyamoto. He feels that this is important for his games, as they're made with  character "weight" in mind -- that is, making the player feel like  the character has weight in its movement.

For 2D Mario games,  Miyamoto pointed out that we already see depth-based effects in many of the  games. For example, a Wiggler (Hana-chan in Japanese) or Bullet Bill (Killer in  Japanese) will fly at the the screen from afar. "It's difficult to tell  when they will hit the player, so we were only able to use these lightly.  However, we'll be able to use this type of thing quite a bit on the 3DS."

2D Mario via 3D Mario,  this time is on 3DS, which is real appeal to players. Can 3D turn over the  situation to beat 2D this time? Let us look forward to. For more 2D games,  please visit http://www.pandamimi.com/

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