After his impressive debut at the conference of Microsoft at E3, we've only taken a few days to explain all the details Konami Metal Gear Solid: Rising in his own encounter with the press. Now we know why the first video game Raiden, where is in chronological terms as it responds nuances playable appearance.
Grab, Cut ... Repeat
The events of Metal Gear Solid: Rising takes place between Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots, and they come to explain the reasons for Raiden becomes the fate of just watching ninja in the fourth adventure of Solid Snake. Their responsible, through the mouths of its director Minesh Kimura, did not want to talk more in depth about what the script, but wished to clarify that the bright spine which holds in the face of the game, and start to cyber soldier video, is of paramount importance in the development of their argument.
The stratospheric biomechanical creatures Kojima's trademark could not miss the appointment of a Metal Gear. Raiden does not have to deal only humans but also Mechs, and sophisticated-
What is also confirmed that although the game has a component, of course, strongly marked by the Hack and Slash, its leaders also warn that there will be some stealth elements present in the formula, but did not clarify how often they would. What is clear is that the pace of the title will be much faster than any Metal Gear Solid, that is, except on rare occasions has finished the plan, observe and then act with stealth: Raiden is a real beast combat, and does not need to go unnoticed as the conditions required it to Snake.
"Zan-Datsu" grab-and-cut or just cut everything. The interaction with the environment proposed by the edge of Raiden in Metal Gear Solid: Rising could not be more striking.
And there is violence in the game, and lots. The cutting edge of Raiden, and makes the most literal way possible. We mentioned the words dismemberment, and that is that our opponents lose parts of your body with our katana cuts will be on the agenda. Obviously with a weapon of this nature, all but silent, it might seem easy to fall into meaningless machacabotones, despite its makers have thought of everything. A part of the sword will have a number of secondary weapons that have not yet been described, but will help us to alternative ways of eliminating our enemies.
Raiden's movements in-game are extremely agile. The player will have on your character alter-ego a very fast and very fluid movements, with which we can annihilate any opposition rival or even directly interacting with the environment, for example, video in which the hero cuts the columns supporting a porch so that it falls on a group of soldiers who fired at him.
In certain moments of a combo or an attack will slow down significantly the time for us to say how to cut an opponent with our edge.
The way to cut is what has attracted the attention of public and press, is that the precision of the sword is one of the headlines that leaves the game. Of course the use of combos without much accuracy will be a constant, but we also saw in-game parties in slow motion where we can choose overwhelmingly carefully calibrating how and where to cut an enemy.
Metal Gear Solid: Rising are available for sale at a yet to be determined for Xbox 360, PlayStation 3 and PC.
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