Follow on Google News News By Tag * Future * Digital * Home * Entertainment * Drivers * Shaping * Devices * Content * Services * Technologies * Platforms * Lifestyle * More Tags... Industry News News By Location Country(s) Industry News
Follow on Google News | The Future of Digital Home Entertainment: Key trends and drivers shaping devices, contentAarkstore announce a new report "The Future of Digital Home Entertainment: Key trends and drivers shaping devices, content and services" through its vast collection of market reserach report.
By: Aarkstore Enterprise Table of Contents : The Future of Digital Home Entertainment Executive summary Drivers and inhibitors of digital home entertainment Trends and meta-themes in digital home entertainment The future of digital home entertainment: The future of digital home entertainment: The future of digital home entertainment: Chapter 1 Introduction What is this report about? Who is this report for? Definitions Chapter 2 Drivers and inhibitors of digital home entertainment Summary Introduction Market context Content provision and delivery models Market drivers Connectivity Fixed broadband penetration Mobile broadband penetration Mobility, the cloud and the ‘porous home’ Consumer behavior and lifestyle Work-life balance Media consumption Entertaining at home Market inhibitors Global economic downturn Retail sales hit in 2009-2010 Recovery begins in 2011 Converged devices restrict sales growth Slow technology pipelines Media and content provider challenges The consumer sets the agenda Certain consumers are not comfortable with new technologies Providers need to differentiate themselves from the pack Conclusions Chapter 3 Trends and key themes in digital home entertainment Summary Introduction Six technology meta-themes Analysis of the six technology meta-themes Convergence Service convergence Media platform convergence Device convergence Convergence encourages the 'good enough' concept Maturity Convergence to dominate the evolution of digital home entertainment Specialization Dangers in attempting to appeal to all Understanding consumer preferences Converged services: specialization and customization often overlap Personalization Consumer lifestyle trends point towards individualism The popularity of mobile apps Media and broadcasting sectors driving personalized content Maturity Portability and the porous home Digital content moves from fixed and portable storage devices into the cloud Mobile technology is becoming more important to consumers Fixed devices remain central to home life Maturity Simplification Amount of new devices increases the complexity of the purchasing process Consumer demands for simplicity vary between generation and demographic Fixed and mobile Internet makes life easier The need for simplification does not only apply to devices Differentiation Setting products and services apart from the crowd Apple and Nintendo: examples of successful differentiation Triple-play provides opportunities Chapter 4 The future of digital home entertainment: Summary The future of TV and video The broadcast industry Web TV IPTV On-demand video 3DTV Technology evolution HDTV Internet connectivity 3D TV Mobile TV Market sizing and forecast TV and video hardware Global TV sales snapshot Digital TV IPTV HDTV HDTV sets HD services Blu-ray Set-top boxes and DVRs Video-on-demand Internet-based TV and video content Online providers Hulu YouTube BBC iPlayer Comcast and TV Everywhere MLB.tv 3D Television Mobile TV Applying the six meta-themes to the future of TV Convergence Differentiation Personalization Simplification Specialization Portability and the porous home Chapter 5 The future of digital home entertainment: Summary The future of digital music Evolution of business models Technology evolution Audio formats and quality Digital audio content retailers Market sizing and forecast Digital audio content Portable audio players Networked audio products Applying the six meta-themes to the future of digital music Convergence Portability and the porous home Personalization Simplification Differentiation Specialization Chapter 6 The future of digital home entertainment: Summary The future of gaming Emerging technologies and trends On-demand gaming - OnLive User-generated content Social gaming Serious gaming Advergaming Micropayment models The changing demographic profile of gamers Market sizing and forecast Games console market Hardware Online consoles Software Online gaming market Massively multiplayer online games (MMOGs) market Mobile gaming market PC gaming market Applying the six meta-themes to the future of gaming Convergence Portability and the porous home Personalization Simplification Differentiation Specialization For more information, please visit : http://www.aarkstore.com/ # # # Welcome to Aarkstore Market Research Aggregation We specialize in providing online market business information on market research reports, books, magazines, conference booking at competitive prices, and strive to provide excellent and innovative service to our customers. End
Account Email Address Disclaimer Report Abuse
|
|